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Old 11-03-2013, 06:57 AM
Keggers
Sarnak
 
Join Date: Oct 2013
Location: ಠ_ಠ
Posts: 30
Default Land of Scar (Open Alpha)

So yea, it's that time . I don't have an official website up since It has been awhile since I set one up, and I just spent 23hrs finishing up my to-do list for the server to reach Alpha :(!


So bear with me while I find time to do that and setup a forum for bug reporting!

Alert: Keep in mind that the server is populating all of the buttons in character creation with all race/class/deity combo. It will take it a second after clicking "Create Character"!!!

Final list of server changes that need testing in Alpha:
-Test all custom races, make sure nothing is hinky, buggy, or out of place!
-Test "Growth" code for custom races as they level.
-Test "Bonuses" for custom races (listed below).
-Make sure that NO armor quests are in the game that shouldn't be there in a "Classic" era!
-Anything else non-classic should be reported that you think shouldn't be there? (loot tables, mobs, etc)
-Test Minotaur unique weapon system (2h -> 1h etc)
-Test all/all/all class/race/deity system with normal races (and monster races) to insure I didn't miss anything code-wise that might be an issue. (gear-wise too if you can think of an issue)


Feedback needed on:
-Custom races in general
-All races/class/deity in general



ALPHA ONLY:
5x EXP
5x Skill-Up-Rate



Features:
-5 Custom Races: Chetari, Kobold, Gnoll, Orc, Minotaur

Chetari: Due to their small size they have extremely small str/sta pools, but their dex/agi pools are the largest of any race (good for rogues/rangers?). To offset their horribly tiny health pool they have a +1 higher regen rate than iksars or trolls.

Kobolds: Due to running on all fours they have a 15% runspeed bonus (stacks with runspeed spells), and are generally a well balanced stat-wise race. Emphasis on wisdom based classes due to shamanistic tendencies among their race.

Gnolls: Overall similar to humans in the int and wis fields, but are slightly built more towards the melee side of the spectrum. Gnolls also get a +10% to unarmed damage (woo monks!).

Orcs: Are in-between trolls and humans in terms of stat distribution, but do not have regenerate like trolls. However, due to the Orc's rageful tendancies they're IMMUNE to Frontal-Stuns, All forms of Mez, and All forms of Charm.

Minotaur: Are huge bulkish half-bull, half-man creatures. Due to their massive size that they can grow to their strength pool is the largest of any race. This also gives them the benefit of being able to use 2handed weapons as 1handers, and even dual wield them if their class is appropriate!

Minotaurs, in addition to the above, are also immune to ALL forms of stun (melee/spell/etc).

Warning: Minotaurs are not all raging massacres with a price. The size they can grow to can be a massive detriment at later levels. You'll be investing in a favorite shaman friends, or tons of shrink potions! (Old-school trade-offs anyone?!)



-Custom stat allocation for custom races. The old-world tutorial zone facilitates a psuedo-character creation area since custom races cannot be added to normal character creation screen!


-Emphasis of server @ launch is to mimic somewhat classic progression feel (server will NEVER go past Luclin!...ever!).

-Progression rules to be ironed out, but leaning towards Timed Unlock + "Hidden" Raid mob kill count + Voting system.

The entire purpose of this server is to be classic, with a "Twist" !


Please report any game-breaking bugs in this thread until I can get a forum up! Thanks!!


Server Owner, Developer, etc
-Keggers


ps: Anything I missed can be found here




pss: Global Load file for the server can be found below. Simply backup your GlobalLoad text file inside your EQemu\Resources folder to somewhere else. Open up the file inside your EQEmu directory, select all, and paste in the following:
Code:
1,1,TFFFE,Equipment-01.eqg,Loading Character Equipment Files
1,1,TFFFC,GlobalFroglok_chr,Loading Froglok
1,1,TFFTC,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFFE,frogequip,Loading Froglok
1,1,TFFTC,GlobalSKE_chr2,Loading Froglok
1,1,TFFFC,GlobalDRK_chr,Loading Froglok
1,1,TFFFE,Global_obj,Loading Character Equipment Files
1,1,TFTFE,GEquip,Loading Character Equipment Files
2,0,TFFFE,GEquip8,Loading Character Equipment Files
2,0,TFFFE,GEquip2,Loading Character Equipment Files
2,0,TFFFU,grass,Loading Character Equipment Files
2,0,TFFFE,GEquip5,Loading Character Equipment Files
2,0,TFFFE,GEquip4,Loading Character Equipment Files
2,0,TFFFE,GEquip3,Loading Character Equipment Files
2,0,TFFFE,loyequip,Loading Character Equipment Files
2,0,TFFFE,ldonequip,Loading Character Equipment Files
2,0,TFFFE,gatesequip,Loading Character Equipment Files
2,0,TFFFE,omensequip.eqg,Loading Character Equipment Files
2,0,TFFFE,donequip.eqg,Loading Character Equipment Files
2,0,TFFFE,dodequip.eqg,Loading DoD Character Equipment Files
2,0,TFFFE,porequip.eqg,Loading PoR Character Equipment Files
2,0,TFFFE,tssequip.eqg,Loading TSS Character Equipment Files
2,0,TFFFE,tbsequip.eqg,Loading TBS Character Equipment Files
2,0,TFFFE,sofequip.eqg,Loading SOF Character Equipment Files
2,0,TFFFE,sodequip.eqg,Loading Character Equipment Files
2,0,TFFFE,lon02.eqg,Loading LON Equipment Files
2,0,TFFFE,lon03.eqg,Loading LON Equipment Files
2,0,TFFFE,lon04.eqg,Loading LON Equipment Files
2,0,TFFFE,lon05.eqg,Loading LON Equipment Files
2,0,TFFFE,wallet01.eqg,Loading Character Equipment Files
3,0,TFFFC,gbn.eqg,Loading Characters
3,0,TFFFC,wwf.eqg,Loading Characters
3,0,TFFFC,kbd.eqg,Loading Characters
3,0,TFFFC,fng.eqg,Loading Characters
3,0,TFFFC,ork.eqg,Loading Characters
3,0,TFFFC,ggy.eqg,Loading Characters
3,0,TFFFC,eve.eqg,Loading Characters
3,0,TFFFC,mnr.eqg,Loading Characters
3,0,TFFFC,zmf.eqg,Loading Characters
3,0,TFFFC,zmm.eqg,Loading Characters
3,0,TFFFC,fry.eqg,Loading Characters
3,0,TFFFC,cwr.eqg,Loading Characters
3,0,TFFFC,bas.eqg,Loading Characters
3,0,TFFFC,rap_chr,Loading Characters
3,0,TFFFC,T00.eqg,Loading Characters
3,0,TFFFC,T05.eqg,Loading Characters
3,0,TFFFC,T07.eqg,Loading Characters
3,0,TFFFC,T09.eqg,Loading Characters
3,0,TFFFC,T10.eqg,Loading Characters
3,0,TFFFC,T11.eqg,Loading Characters
3,0,TFFFC,SPT.eqg,Loading Characters
3,0,TFFFC,Dpm_chr,Loading Characters
3,0,TFFFC,Dpf_chr,Loading Characters
3,0,TFFFC,Epm_chr,Loading Characters
3,0,TFFFC,Epf_chr,Loading Characters
3,0,TFFFC,Gpm_chr,Loading Characters
3,0,TFFFC,Gpf_chr,Loading Characters
3,0,TFFFC,Hpf_chr,Loading Characters
3,0,TFFFC,Hpm_chr,Loading Characters
3,0,TFFFC,Opf_chr,Loading Characters
3,0,TFFFC,Opm_chr,Loading Characters
3,0,TFFFC,Tbm_chr,Loading Characters
3,0,TFFFC,Tbf_chr,Loading Characters
3,0,TFFFC,WOR.eqg,Loading Characters
3,0,TFFFC,MWO.eqg,Loading Characters
3,0,TFFFC,SAT.eqg,Loading Characters
3,0,TFFFC,KRF.eqg,Loading Characters
3,0,TFFFC,KRM.eqg,Loading Characters
3,0,TFFFC,MTR.eqg,Loading Characters
3,0,TFFFC,SNK.eqg,Loading Characters
3,0,TFFFC,skt_chr,Loading Character Equipment Files
3,0,TFFFC,Global6_chr2,Loading Character Equipment Files
3,0,TFFFC,Global6_chr,Loading Character Equipment Files
3,0,TFFFC,Global4_chr,Loading Characters
3,1,TFFFC,Global_chr,Loading Characters
3,0,TFFFC,DKM.eqg,Loading Characters
3,0,TFFFC,DKM_anims.eqg,Loading Characters
3,0,TFFFC,DKF.eqg,Loading Characters
3,0,TFFFC,DKF_anims.eqg,Loading Characters
3,0,TFFFC,spelltree.eqg,Loading Characters
3,0,TFFFC,UNM.eqg,Loading Horses
3,0,TFFFC,HRS.eqg,Loading Horses
3,0,TFFFC,MSO.eqg,Loading Horses
3,0,TFFFC,globalgdb.eqg,Loading Characters
3,0,TFFFC,glm.eqg,Loading Characters
3,0,TFFFC,mur.eqg,Loading Characters
3,0,TFFFC,dsg.eqg,Loading Characters
3,0,TFFFC,scu.eqg,Loading Characters
3,0,TFFFC,frd.eqg,Loading Characters
3,0,TFFFC,ddv.eqg,Loading Characters
3,0,TFFFC,shl.eqg,Loading Characters
3,0,TFFFC,bsg.eqg,Loading Characters
3,0,TFFFC,srn.eqg,Loading Characters
3,0,TFFFC,bxi.eqg,Loading Characters
3,0,TFFFC,drg.eqg,Loading Characters
3,0,TFFFC,mch.eqg,Loading Characters
3,0,TFFFC,mki.eqg,Loading Characters
3,0,TFFFC,mpu.eqg,Loading Characters
3,0,TFFFC,g05.eqg,Loading Characters
3,0,TFFFC,I10.eqg,Loading Characters
3,0,TFFFC,BNM.eqg,Loading Characters
3,0,TFFFC,BNF.eqg,Loading Characters
3,0,TFFFC,HRP.eqg,Loading Characters
3,0,TFFFC,MWR.eqg,Loading Characters
3,0,TFFFC,MCS.eqg,Loading Characters
3,0,TFFFC,CWG.eqg,Loading Characters
3,0,TFFFC,AVK.eqg,Loading Characters
3,0,TFFFC,SIN.eqg,Loading Characters
3,0,TFFFC,MFR.eqg,Loading Characters
3,0,TFFFC,GNL.eqg,Loading Characters
3,0,TFFFC,RTN.eqg,Loading Characters
4,0,TFFFC,Global2_chr,Loading Global Items and Equipment
4,0,TFFFC,Global3_chr,Loading Global Items and Equipment
1,0,TFFF,abysmal_chr,Loading Characters 
1,0,TFFF,acrylia_chr,Loading Characters
1,0,TFFF,ael_chr,Loading Characters
1,0,TFFF,airplane_chr,Loading Characters
1,0,TFFF,akanon_chr,Loading Characters
1,0,TFFF,akheva_chr,Loading Characters
1,0,TFFF,anguish_chr,Loading Characters
1,0,TFFF,arena_chr,Loading Characters
1,0,TFFF,barindu_chr,Loading Characters
1,0,TFFF,befallen_chr,Loading Characters
1,0,TFFF,beholder_chr,Loading Characters
1,0,TFFF,bgb_chr,Loading Characters
1,0,TFFF,blackburrow_chr,Loading Characters
1,0,TFFF,bloodfields_chr,Loading Characters
1,0,TFFF,bon_chr,Loading Characters
1,0,TFFF,bothunder_chr,Loading Characters
1,0,TFFF,box_chr,Loading Characters
1,0,TFFF,brl_chr,Loading Characters
1,0,TFFF,broodlands_chr,Loading Characters
1,0,TFFF,brv_chr,Loading Characters
1,0,TFFF,burningwood_chr,Loading Characters
1,0,TFFF,butcher2_chr,Loading Characters
1,0,TFFF,butcher_chr,Loading Characters
1,0,TFFF,bvk_chr,Loading Characters
1,0,TFFF,bwd_chr,Loading Characters
1,0,TFFF,cabeast_chr,Loading Characters
1,0,TFFF,cabwest_chr,Loading Characters
1,0,TFFF,cauldron_chr,Loading Characters
1,0,TFFF,causeway_chr,Loading Characters
1,0,TFFF,cazicthule_chr,Loading Characters
1,0,TFFF,chambersa_chr,Loading Characters
1,0,TFFF,chambersb_chr,Loading Characters
1,0,TFFF,chambersc_chr,Loading Characters
1,0,TFFF,chambersd_chr,Loading Characters
1,0,TFFF,chamberse_chr,Loading Characters
1,0,TFFF,chambersf_chr,Loading Characters
1,0,TFFF,charasis_chr,Loading Characters
1,0,TFFF,chardok_chr,Loading Characters
1,0,TFFF,chardokb_chr,Loading Characters
1,0,TFFF,citymist_chr,Loading Characters
1,0,TFFF,clb_chr,Loading Characters
1,0,TFFF,cobaltscar_chr,Loading Characters
1,0,TFFF,codecay_chr,Loading Characters
1,0,TFFF,commons_chr,Loading Characters
1,0,TFFF,corathus_chr,Loading Characters
1,0,TFFF,corathusa_chr,Loading Characters
1,0,TFFF,corathusb_chr,Loading Characters
1,0,TFFF,cpt_chr,Loading Characters
1,0,TFFF,crb_chr,Loading Characters
1,0,TFFF,crushbone_chr,Loading Characters
1,0,TFFF,crystal_chr,Loading Characters
1,0,TFFF,cst_chr,Loading Characters
1,0,TFFF,dalnir_chr,Loading Characters
1,0,TFFF,dawnshroud_chr,Loading Characters
1,0,TFFF,delvea_chr,Loading Characters
1,0,TFFF,delveb_chr,Loading Characters
1,0,TFFF,dji_chr,Loading Characters
1,0,TFFF,dpf_chr,Loading Characters
1,0,TFFF,dpm_chr,Loading Characters
1,0,TFFF,dr2_chr,Loading Characters
1,0,TFFF,dra_chr,Loading Characters
1,0,TFFF,drachnidhive_chr,Loading Characters
1,0,TFFF,drachnidhivea_chr,Loading Characters
1,0,TFFF,drachnidhiveb_chr,Loading Characters
1,0,TFFF,drachnidhivec_chr,Loading Characters
1,0,TFFF,dranik_chr,Loading Characters
1,0,TFFF,draniksscar_chr,Loading Characters
1,0,TFFF,dreadlands_chr,Loading Characters
1,0,TFFF,dreadspire_chr,Loading Characters
1,0,TFFF,droga_chr,Loading Characters
1,0,TFFF,drv_chr,Loading Characters
1,0,TFFF,dulak_chr,Loading Characters
1,0,TFFF,eastkarana_chr,Loading Characters
1,0,TFFF,eastkorlach_chr,Loading Characters
1,0,TFFF,eastwastes_chr,Loading Characters
1,0,TFFF,echo_chr,Loading Characters
1,0,TFFF,ecommons_chr,Loading Characters
1,0,TFFF,eel_chr,Loading Characters
1,0,TFFF,eey_chr,Loading Characters
1,0,TFFF,efc_chr,Loading Characters
1,0,TFFF,efe_chr,Loading Characters
1,0,TFFF,efw_chr,Loading Characters
1,0,TFFF,emeraldjungle_chr,Loading Characters
1,0,TFFF,emp_chr,Loading Characters
1,0,TFFF,epf_chr,Loading Characters
1,0,TFFF,epm_chr,Loading Characters
1,0,TFFF,erudnext_chr,Loading Characters
1,0,TFFF,erudsxing_chr,Loading Characters
1,0,TFFF,everfrost_chr,Loading Characters
1,0,TFFF,fbf_chr,Loading Characters
1,0,TFFF,fbm_chr,Loading Characters
1,0,TFFF,fdr_chr,Loading Characters
1,0,TFFF,fearplane_chr,Loading Characters
1,0,TFFF,feerrott_chr,Loading Characters
1,0,TFFF,fel_chr,Loading Characters
1,0,TFFF,felwithea_chr,Loading Characters
1,0,TFFF,felwitheb_chr,Loading Characters
1,0,TFFF,ferubi_chr,Loading Characters
1,0,TFFF,fgh_chr,Loading Characters
1,0,TFFF,fhalls_chr,Loading Characters
1,0,TFFF,fieldofbone_chr,Loading Characters
1,0,TFFF,firiona_chr,Loading Characters
1,0,TFFF,fmo_chr,Loading Characters
1,0,TFFF,fmp_chr,Loading Characters
1,0,TFFF,fmt_chr,Loading Characters
1,0,TFFF,freporte_chr,Loading Characters
1,0,TFFF,freportn_chr,Loading Characters
1,0,TFFF,freportw_chr,Loading Characters
1,0,TFFF,frontiermtns_chr,Loading Characters
1,0,TFFF,frozenshadow_chr,Loading Characters
1,0,TFFF,fsk_chr,Loading Characters
1,0,TFFF,fud_chr,Loading Characters
1,0,TFFF,fungusgrove_chr,Loading Characters
1,0,TFFF,gbl_chr,Loading Characters
1,0,TFFF,gdr_chr,Loading Characters
1,0,TFFF,gfaydark_chr,Characting Loaders
1,0,TFFF,ggl_chr,Loading Characters
1,0,TFFF,ggm_chr,Loading Characters
1,0,TFFF,goo_chr,Loading Characters
1,0,TFFF,gpf_chr,Loading Characters
1,0,TFFF,gpm_chr,Loading Characters
1,0,TFFF,greatdivide_chr,Loading Characters
1,0,TFFF,gri_chr,Loading Characters
1,0,TFFF,griegsend_chr,Loading Characters
1,0,TFFF,grimling_chr,Loading Characters
1,0,TFFF,grobb_chr,Loading Characters
1,0,TFFF,growthplane2_chr,Loading Characters
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,gtd_chr,Loading Characters
1,0,TFFF,guka_chr,Loading Characters
1,0,TFFF,gukb_chr,Loading Characters
1,0,TFFF,gukbottom_chr,Loading Characters
1,0,TFFF,gukc_chr,Loading Characters
1,0,TFFF,gukd_chr,Loading Characters
1,0,TFFF,guke_chr,Loading Characters
1,0,TFFF,gukf_chr,Loading Characters
1,0,TFFF,gukg_chr,Loading Characters
1,0,TFFF,gukh_chr,Loading Characters
1,0,TFFF,guktop_chr,Loading Characters
1,0,TFFF,gunthak_chr,Loading Characters
1,0,TFFF,gvk_chr,Loading Characters
1,0,TFFF,halas_chr,Loading Characters
1,0,TFFF,harbingers_chr,Loading Shit
1,0,TFFF,hateplane_chr,Loading Characters
1,0,TFFF,hateplaneb_chr,Loading Characters
1,0,TFFF,hatesfury_chr,Loading Characters
1,0,TFFF,highkeep_chr,Loading Characters
1,0,TFFF,highpass_chr,Loading Characters
1,0,TFFF,hohonora_chr,Loading Characters
1,0,TFFF,hohonorb_chr,Loading Characters
1,0,TFFF,hole_chr,Loading Characters
1,0,TFFF,hollowshade_chr,Loading Characters
1,0,TFFF,hpf_chr,Loading Characters
1,0,TFFF,hpm_chr,Loading Characters
1,0,TFFF,ibr_chr,Loading Characters
1,0,TFFF,iceclad_chr,Loading Characters
1,0,TFFF,icy_chr,Loading Characters
1,0,TFFF,iec_chr,Loading Characters
1,0,TFFF,ifc_chr,Loading Characters
1,0,TFFF,ihu_chr,Loading Characters
1,0,TFFF,ikkinz_chr,Loading Characters
1,0,TFFF,ila_chr,Loading Characters
1,0,TFFF,ilb_chr,Loading Characters
1,0,TFFF,illsalin_chr,Loading Characters
1,0,TFFF,inktuta_chr,Loading Characters
1,0,TFFF,innothule_chr,Loading Characters
1,0,TFFF,isb_chr,Loading Characters
1,0,TFFF,ise_chr,Loading Characters
1,0,TFFF,iwf_chr,Loading Characters
1,0,TFFF,iwh_chr,Loading Characters
1,0,TFFF,iwm_chr,Loading Characters
1,0,TFFF,izf_chr,Loading Characters
1,0,TFFF,izm_chr,Loading Characters
1,0,TFFF,jaggedpine_chr,Loading Characters
1,0,TFFF,jkr_chr,Loading Characters
1,0,TFFF,kael_chr,Loading Characters
1,0,TFFF,kaesora_chr,Loading Characters
1,0,TFFF,kaladima_chr,Loading Characters
1,0,TFFF,kaladimb_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
1,0,TFFF,katta_chr,Loading Characters
1,0,TFFF,kedge_chr,Loading Characters
1,0,TFFF,kerraridge_chr,Loading Characters
1,0,TFFF,kithicor_chr,Loading Characters
1,0,TFFF,kob_chr,Loading Characters
1,0,TFFF,kodtaz_chr,Loading Characters
1,0,TFFF,krk_chr,Loading Characters
1,0,TFFF,kurn_chr,Loading Characters
1,0,TFFF,lakeofillomen_chr,Loading Characters
1,0,TFFF,lakerathe_chr,Loading Characters
1,0,TFFF,lavastorm_chr,Loading Characters
1,0,TFFF,letalis_chr,Loading Characters
1,0,TFFF,lfaydark_chr,Loading Characters
1,0,TFFF,lga_chr,Loading Characters
1,0,TFFF,lgr_chr,Loading Characters
1,0,TFFF,lmf_chr,Loading Characters
1,0,TFFF,lmm_chr,Loading Characters
1,0,TFFF,lug_chr,Loading Characters
1,0,TFFF,luj_chr,Loading Characters
1,0,TFFF,maiden_chr,Loading Characters
1,0,TFFF,mal_chr,Loading Characters
1,0,TFFF,mep_chr,Loading Characters
1,0,TFFF,mim_chr,Loading Characters
1,0,TFFF,mischiefplane_chr,Loading Characters
1,0,TFFF,mistmoore_chr,Loading Characters
1,0,TFFF,misty_chr,Loading Characters
1,0,TFFF,mmf_chr,Loading Characters
1,0,TFFF,mmm_chr,Loading Characters
1,0,TFFF,mmv_chr,Loading Characters
1,0,TFFF,mmy_chr,Loading Characters
1,0,TFFF,moi_chr,Loading Characters
1,0,TFFF,mseru_chr,Loading Characters
1,0,TFFF,mtc_chr,Loading Characters
1,0,TFFF,muh_chr,Loading Characters
1,0,TFFF,nadox_chr,Loading Characters
1,0,TFFF,najena_chr,Loading Characters
1,0,TFFF,natimbi_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,nedaria_chr,Loading Characters
1,0,TFFF,nektulos_chr,Loading Characters
1,0,TFFF,nektulosa_chr,Loading Characters
1,0,TFFF,neriaka_chr,Loading Characters
1,0,TFFF,neriakb_chr,Loading Characters
1,0,TFFF,neriakc_chr,Loading Characters
1,0,TFFF,netherbian_chr,Loading Characters
1,0,TFFF,nexus_chr,Loading Characters
1,0,TFFF,nightmareb_chr,Loading Characters
1,0,TFFF,nin_chr,Loading Characters
1,0,TFFF,nmh_chr,Loading Characters
1,0,TFFF,northkarana_chr,Loading Characters
1,0,TFFF,nro2_chr,Loading Characters
1,0,TFFF,nro_chr,Loading Characters
1,0,TFFF,nurga_chr,Loading Characters
1,0,TFFF,nyd_chr,Loading Characters
1,0,TFFF,nym_chr,Loading Characters
1,0,TFFF,oasis2_chr,Loading Characters
1,0,TFFF,oasis_chr,Loading Characters
1,0,TFFF,oggok_chr,Loading Characters
1,0,TFFF,oot_chr,Loading Characters
1,0,TFFF,opf_chr,Loading Characters
1,0,TFFF,opm_chr,Loading Characters
1,0,TFFF,overthere_chr,Loading Characters
1,0,TFFF,paf_chr,Loading Characters
1,0,TFFF,paineel_chr,Good god
1,0,TFFF,paludal_chr,Loading Characters
1,0,TFFF,paw_chr,Loading Characters
1,0,TFFF,pbr_chr,Loading Characters
1,0,TFFF,permafrost_chr,Loading Characters
1,0,TFFF,poair_chr,Loading Characters
1,0,TFFF,podisease_chr,Loading Characters
1,0,TFFF,poeartha_chr,Loading Characters
1,0,TFFF,poearthb_chr,Loading Characters
1,0,TFFF,pofire_chr,Loading Characters
1,0,TFFF,poinnovation_chr,Loading Characters
1,0,TFFF,pojustice_chr,Loading Characters
1,0,TFFF,poknowledge_chr,Loading Characters
1,0,TFFF,ponightmare_chr,Loading Characters
1,0,TFFF,postorms_chr,Loading Characters
1,0,TFFF,potactics_chr,Loading Characters
1,0,TFFF,potimea_chr,Loading Characters
1,0,TFFF,potimeb_chr,Loading Characters
1,0,TFFF,potorment_chr,Loading Characters
1,0,TFFF,potranquility_chr,Loading Characters
1,0,TFFF,povalor_chr,Loading Characters
1,0,TFFF,powar_chr,Loading Characters
1,0,TFFF,powater_chr,Loading Characters
1,0,TFFF,pri_chr,Loading Characters
1,0,TFFF,provinggrounds_chr,Loading Characters
1,0,TFFF,pum_chr,Loading Characters
1,0,TFFF,pus_chr,Loading Characters
1,0,TFFF,qcat_chr,Loading Characters
1,0,TFFF,qey2hh1_chr,Loading Characters
1,0,TFFF,qeynos2_chr,Loading Characters
1,0,TFFF,qeynos_chr,Loading Characters
1,0,TFFF,qeytoqrg_chr,Loading Characters
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  #2  
Old 11-03-2013, 01:09 PM
Maze_EQ
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Join Date: Mar 2012
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as soon as i re-install EQ Ill play a minotaur lolz
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  #3  
Old 11-03-2013, 02:16 PM
Keggers
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Quote:
Originally Posted by Maze_EQ View Post
as soon as i re-install EQ Ill play a minotaur lolz
Everyone wants to play minotaur xD!

I worked hard on the others you know :(!
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  #4  
Old 11-03-2013, 04:59 PM
Keggers
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Just bumped hp/mana regen up a lot for testing purposes only (Alpha Only).

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  #5  
Old 11-03-2013, 10:32 PM
knowom's Avatar
knowom
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Posts: 371
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Fadedspirit/Keggers btw did you get the inspiration for that minotaur 2h weapon racial idea from me just wondering!

http://www.eqemulator.org/forums/sho...226#post225226

Nice to see you decided to use Chetari I suggested that one when you first made the post about wanting do this sort of thing with Gnolls Still think Burynai would be a nice race.
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  #6  
Old 11-03-2013, 10:44 PM
knowom's Avatar
knowom
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Quote:
Originally Posted by Keggers View Post
Everyone wants to play minotaur xD!

I worked hard on the others you know :(!
Can you blame them though cows are awesome and 2h weapons used as 1h weapons is just a cool and different concept.

I'd restrict that to special minotaur race only 2h item drops so you can more fine tune the control balance so you can keep it more fairly balanced it and more cosmetic for the most part than out right overpowered and imbalanced.

Anyway good luck the whole custom races thing is a nice concept. I'd like to do something around it in the future perhaps maybe via a /stance command or something that transforms you into a different race with like each base race having a alternative /morph race with it's own unique set of racial abilities.

Actually you might even like that morphing idea and want to try it yourself and allow a certain amount of flexibility of changing between different races depending on circumstances and desires. Just a idea I thought I'd put in your head to think about!
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  #7  
Old 11-03-2013, 11:27 PM
Thorkinal
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Join Date: Feb 2011
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You Made the original Races Not Worth playing, and the List of Bonuses for Minotaur greatly exceed that of any other race, why chose another sub-par race?
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  #8  
Old 11-03-2013, 11:55 PM
Keggers
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Quote:
Originally Posted by Thorkinal View Post
You Made the original Races Not Worth playing, and the List of Bonuses for Minotaur greatly exceed that of any other race, why chose another sub-par race?
All Race/Deity/Class combo lets you do w/e you want with other classes.

Also, the ratio for using 2handers as onehanders is not as good as say a normal race rogue's dps, or a monk's dps, etc.

Essentially, over time i'm going to mess with the delay bonus minotaurs get so it's more in-line with normal stuff.



If you want, compare your deeps with a parser with another class your level in similar gear between minotaur and say a halfing or gnome rogue.


Also, the benefits I did was to offset the fact you can't see new armor, and some offhand weapons with monster races. So you're stuck with under 5 different looks. Their benefits is to offset that.


Also, the size minotaur get to is LARGER than ogres, and ogres have issues as is with their size getting or going into places. You should try it before bagging on the idea !
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  #9  
Old 11-04-2013, 12:52 AM
knowom's Avatar
knowom
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I think some these initial racial ideas could be revamped and revised a bit to make each more appealing or better in general. It's a good start though regardless. It's just his alpha on the idea so give him a bit of a break and some feedback on improvements and make sure he adds Burynai race because badgers are bad as hell n tough sob's!

Burnynai - DGAF 25% disarm bonus because they like to fight and are good at it! 5% defense bonus honey badger don't care!

http://youtu.be/4r7wHMg5Yjg
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  #10  
Old 11-04-2013, 09:35 AM
Keggers
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Quote:
Originally Posted by knowom View Post
I think some these initial racial ideas could be revamped and revised a bit to make each more appealing or better in general. It's a good start though regardless. It's just his alpha on the idea so give him a bit of a break and some feedback on improvements and make sure he adds Burynai race because badgers are bad as hell n tough sob's!

Burnynai - DGAF 25% disarm bonus because they like to fight and are good at it! 5% defense bonus honey badger don't care!

http://youtu.be/4r7wHMg5Yjg
I may add Burynai, dunno. Wanted to give myself something to release later on for more people to try . Like, not burn through all my choices right off the bat for release. String out new races as teh server goes along.
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  #11  
Old 11-04-2013, 11:17 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
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I think in RL if you said to someone "I'm going to put you at a cosmetic disadvantage but to make up for it I'll make you better at your role than other people.." 9 out of 10 people would decline.

But in an online RPG I think you'll find it's the other way around
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  #12  
Old 11-04-2013, 02:12 PM
Keggers
Sarnak
 
Join Date: Oct 2013
Location: ಠ_ಠ
Posts: 30
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Quote:
Originally Posted by jsr View Post
I think in RL if you said to someone "I'm going to put you at a cosmetic disadvantage but to make up for it I'll make you better at your role than other people.." 9 out of 10 people would decline.

But in an online RPG I think you'll find it's the other way around
They're not that OP though. With equal gear Rogues, Rangers, and Monks do more dps due to dmg/delay ratios.

I could balance minotaur a tad more by reducing their delay bonus they get though.
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  #13  
Old 11-04-2013, 02:37 PM
notknowing
Sarnak
 
Join Date: Sep 2010
Posts: 38
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Not sure If I'm missing it. But I can't find the npc to change me into a Minotaur. I see all the other npc's except that one.
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  #14  
Old 11-04-2013, 04:39 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
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Quote:
Originally Posted by notknowing View Post
Not sure If I'm missing it. But I can't find the npc to change me into a Minotaur. I see all the other npc's except that one.
It is up the ladders and standing on a box where a hole used to be.
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  #15  
Old 11-04-2013, 05:53 PM
Ozium
Sarnak
 
Join Date: Aug 2009
Location: n/a
Posts: 67
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FYI talk a second time after change into monster to get the texture options for that skin from NPC.
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