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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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  #1  
Old 11-06-2013, 05:58 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
Default Disabling MoTD.

Would it be possible to do so? And if so, is my method below the correct way? My reason for disabling this is because I have a much more dynamic custom MoTD and I'd rather it not send this one.


Line 427-443 of worldserver.cpp. - The original code without any modifications.
Code:
case ServerOP_Motd:
{
	ServerMotd_Struct* smotd = (ServerMotd_Struct*) pack->pBuffer;
	EQApplicationPacket *outapp;
	outapp = new EQApplicationPacket(OP_MOTD);
	char tmp[500] = {0};
	sprintf(tmp, "%s", smotd->motd);

	outapp->size = strlen(tmp)+1;
	outapp->pBuffer = new uchar[outapp->size];
	memset(outapp->pBuffer,0,outapp->size);
	strcpy((char*)outapp->pBuffer, tmp);

	entity_list.QueueClients(0, outapp);
	safe_delete(outapp);
	
	break;
}
Line 427-443 of worldserver.cpp. - My proposed way of removal.
Code:
case ServerOP_Motd:
{
	ServerMotd_Struct* smotd = (ServerMotd_Struct*) pack->pBuffer;
	EQApplicationPacket *outapp;
	outapp = new EQApplicationPacket(OP_MOTD);
	char tmp[500] = {0};
	sprintf(tmp, "%s", smotd->motd);

	outapp->size = strlen(tmp)+1;
	outapp->pBuffer = new uchar[outapp->size];
	memset(outapp->pBuffer,0,outapp->size);
	strcpy((char*)outapp->pBuffer, tmp);

	//entity_list.QueueClients(0, outapp);
	safe_delete(outapp);
	
	break;
}
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  #2  
Old 11-06-2013, 06:16 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

As long as the client doesn't complain about not getting it, you can just comment out all but the break.
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  #3  
Old 11-06-2013, 06:18 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
Default

Quote:
Originally Posted by demonstar55 View Post
As long as the client doesn't complain about not getting it, you can just comment out all but the break.
I will re-compile my server with all of that done and get back to you with it later.
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  #4  
Old 11-06-2013, 08:24 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
Default

Okay, I re-compiled with that and it didn't get rid of the MoTD. I found another occurrence in zoneserver.cpp. Lines 915-925. My again proposed fix for it, but this time in zoneserver.cpp and worldserver.cpp, not just worldserver.cpp.

Code:
case ServerOP_Motd: 
{
	//if (pack->size != sizeof(ServerMotd_Struct)) 
	{
		//zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_Motd. Got: %d, Expected: %d",pack->size,sizeof(ServerMotd_Struct));
		//break;
	//}
	//ServerMotd_Struct* smotd = (ServerMotd_Struct*) pack->pBuffer;
	//database.SetVariable("MOTD",smotd->motd);
	//this->SendEmoteMessage(smotd->myname, 0, 0, 13, "Updated Motd.");
	//zoneserver_list.SendPacket(pack);
	break;
}
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  #5  
Old 11-06-2013, 11:08 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
Default

Even with this removed it still sends the messages, almost as though it's just bypassing this code for some reason. :|

I found the following in client.cpp, I believe this is where it's actually sent, thus why it's bypassing the other. Possibly, commenting this out will remove the sending of the MoTD. (Lines 826 - 841 in client.cpp)
Code:
outapp = new EQApplicationPacket(OP_MOTD);
char tmp[500] = {0};
if (database.GetVariable("MOTD", tmp, 500)) {
	outapp->size = strlen(tmp)+1;
	outapp->pBuffer = new uchar[outapp->size];
	memset(outapp->pBuffer,0,outapp->size);
	strcpy((char*)outapp->pBuffer, tmp);

} else {
	// Null Message of the Day. :)
	outapp->size = 1;
	outapp->pBuffer = new uchar[outapp->size];
	outapp->pBuffer[0] = 0;
}
QueuePacket(outapp);
safe_delete(outapp);
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