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Support::Windows Servers Support forum for Windows EQEMu users. |

06-03-2014, 08:27 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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no change i tried it
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06-04-2014, 12:57 AM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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Windows isn't case sensitive.
How are you running shared_memory? I suspect that however you're doing it, the working directory is not being set to the proper place so it is looking for the shared directory in the wrong place.
Open a command prompt, cd to where shared_memory.exe is, make sure the shared directory exists, and run it from that command prompt and see what happens.
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06-04-2014, 01:07 AM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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Quote:
Originally Posted by lerxst2112
Windows isn't case sensitive.
How are you running shared_memory? I suspect that however you're doing it, the working directory is not being set to the proper place so it is looking for the shared directory in the wrong place.
Open a command prompt, cd to where shared_memory.exe is, make sure the shared directory exists, and run it from that command prompt and see what happens.
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It goes
Shared Memory Loader Program
Connecting to database
Using Databse 'peq' at 127.0.0.1:3306
Loading Items
Loading Factions
Loading Loot
Loading skill caps
Loading Spells
Loading Base data then it just stupids and bring me back to the comment prompt
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06-04-2014, 02:53 AM
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Demi-God
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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Quote:
Originally Posted by Astal
Loading Base data then it just stupids and bring me back to the comment prompt
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That's the expected behavior. What's in the shared folder?
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06-04-2014, 04:54 AM
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Discordant
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Join Date: Apr 2014
Location: United Kingdom
Posts: 276
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Quote:
Originally Posted by demonstar55
That's the expected behavior. What's in the shared folder?
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+1
Also, try removing the space in your path by renaming that folder:- "C:/Everquest Emulator" should be "C:/EverquestEmulator". A lot of programs- particularly ones that work on both Windows and Linux (like EQ Emu) will barf when you have spaces in the file path.
In the Wiki page it specifically sets out a folder structure that will be most compatible with the server and CMAKE (btw if you change the location of your source by renaming that folder you will need to run cmake again).
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06-04-2014, 02:44 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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Quote:
Originally Posted by vsab
+1
Also, try removing the space in your path by renaming that folder:- "C:/Everquest Emulator" should be "C:/EverquestEmulator". A lot of programs- particularly ones that work on both Windows and Linux (like EQ Emu) will barf when you have spaces in the file path.
In the Wiki page it specifically sets out a folder structure that will be most compatible with the server and CMAKE (btw if you change the location of your source by renaming that folder you will need to run cmake again).
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Shared has faction, basedata items lootdrop loot table skill caps and spells, they are all spelled rigth wITh the -S its just abad time i had a bad night and crap ill try redoing that again
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06-06-2014, 08:03 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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My zone build keeps failing I dont know why. I copied everyone according to the guide also here is the output when I build zone solo
Code:
1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
2>------ Build started: Project: zone, Configuration: Debug Win32 ------
2> map.cpp
2>c:\eq\source\zone\mob.h(604): warning C4244: 'return' : conversion from 'const float' to 'int16', possible loss of data
2>c:\eq\source\zone\npc.h(246): warning C4244: 'return' : conversion from 'const float' to 'int16', possible loss of data
2>E:\Microsoft Visual Studio 10.0\VC\include\tuple(127): error C2440: 'initializing' : cannot convert from 'const std::tr1::tuple<_Arg0,_Arg1,_Arg2>' to 'float'
2> with
2> [
2> _Arg0=float,
2> _Arg1=float,
2> _Arg2=float
2> ]
2> No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
2> E:\Microsoft Visual Studio 10.0\VC\include\xxtuple0(9) : see reference to function template instantiation 'std::tr1::_Cons_node<_Car,_Cdr>::_Cons_node<_Ty,std::tr1::_Nil&,std::tr1::_Nil&,std::tr1::_Nil&,std::tr1::_Nil&,std::tr1::_Nil&,std::tr1::_Nil&,std::tr1::_Nil&,std::tr1::_Nil&,std::tr1::_Nil&>(_Farg0 &&,_Farg1,_Farg2,_Farg3,_Farg4,_Farg5,_Farg6,_Farg7,_Farg8,_Farg9)' being compiled
2> with
2> [
2> _Car=float,
2> _Cdr=std::tr1::_Cons_node<float,std::tr1::_Cons_node<float,std::tr1::_Tuple_type<std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil>::_Type>>,
2> _Ty=std::tr1::tuple<float,float,float>,
2> _Farg0=std::tr1::tuple<float,float,float>,
2> _Farg1=std::tr1::_Nil &,
2> _Farg2=std::tr1::_Nil &,
2> _Farg3=std::tr1::_Nil &,
2> _Farg4=std::tr1::_Nil &,
2> _Farg5=std::tr1::_Nil &,
2> _Farg6=std::tr1::_Nil &,
2> _Farg7=std::tr1::_Nil &,
2> _Farg8=std::tr1::_Nil &,
2> _Farg9=std::tr1::_Nil &
2> ]
2> E:\Microsoft Visual Studio 10.0\VC\include\utility(145) : see reference to function template instantiation 'std::tr1::tuple<_Arg0,_Arg1,_Arg2>::tuple<const std::tr1::tuple<_Arg0,_Arg1,_Arg2>>(_Farg0 &&)' being compiled
2> with
2> [
2> _Arg0=float,
2> _Arg1=float,
2> _Arg2=float,
2> _Farg0=const std::tr1::tuple<float,float,float>
2> ]
2> E:\Microsoft Visual Studio 10.0\VC\include\utility(142) : while compiling class template member function 'std::_Pair_base<_Ty1,_Ty2>::_Pair_base(const std::tr1::tuple<_Arg0,_Arg1,_Arg2> &&,unsigned int &&)'
2> with
2> [
2> _Ty1=const std::tr1::tuple<float,float,float>,
2> _Ty2=uint32,
2> _Arg0=float,
2> _Arg1=float,
2> _Arg2=float
2> ]
2> E:\Microsoft Visual Studio 10.0\VC\include\utility(174) : see reference to class template instantiation 'std::_Pair_base<_Ty1,_Ty2>' being compiled
2> with
2> [
2> _Ty1=const std::tr1::tuple<float,float,float>,
2> _Ty2=uint32
2> ]
2> ..\..\zone\map.cpp(788) : see reference to class template instantiation 'std::pair<_Ty1,_Ty2>' being compiled
2> with
2> [
2> _Ty1=const std::tr1::tuple<float,float,float>,
2> _Ty2=uint32
2> ]
2>E:\Microsoft Visual Studio 10.0\VC\include\tuple(127): error C2439: 'std::tr1::_Cons_node<_Car,_Cdr>::_Value' : member could not be initialized
2> with
2> [
2> _Car=float,
2> _Cdr=std::tr1::_Cons_node<float,std::tr1::_Cons_node<float,std::tr1::_Tuple_type<std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil>::_Type>>
2> ]
2> E:\Microsoft Visual Studio 10.0\VC\include\tuple(170) : see declaration of 'std::tr1::_Cons_node<_Car,_Cdr>::_Value'
2> with
2> [
2> _Car=float,
2> _Cdr=std::tr1::_Cons_node<float,std::tr1::_Cons_node<float,std::tr1::_Tuple_type<std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil,std::tr1::_Nil>::_Type>>
2> ]
========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
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06-07-2014, 04:06 PM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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What is line 788 in map.cpp in your source code?
Is it?
Looks like it may be a bug in Visual Studio 2010: http://stackoverflow.com/questions/3...e-tuple-in-c0x
You should use 2013 Express, it's free and it'll work.
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06-12-2014, 09:33 AM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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well I wont be putting my server up for atleast a month or so until I get more ram and an SSD drive, but it will probably be back late summer with a lot more content
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