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      | Quests::Custom Custom Quests here | 
    
    
   
   
   
   
   
   
   
   
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				10-03-2016, 03:42 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Feb 2013 
					
					
					
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				Chance to spawn NPC on another NPC's death
			 
			 
			
		
		
		
		So I am teaching myself how to code perl. I have zero background in any coding at all. Was wondering if someone could take a look at this and tell me how this looks. The bases is there is a 20% chance when a mob dies that another mob will spawn at its location. The mob that spawns will be 1 of 3 different possibilities.  
	Code: 
	 
sub EVENT_DEATH_COMPLETE 
{
    my $random = int(rand 4);
    if($random == 0);
    {
    my @npc_type_id = ('123', '124', '125')
    my $random = int(rand 2);
    my $npc = $npc_type_id[$random];
        quest::say("I am free of this mortal cell! Prepare for my wrath!")
	quest::spawn($npc, 0, 0, $x, $y, $Z, $H)
    {
}
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-03-2016, 03:47 PM
			
			
			
		  
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				 Developer 
				
				
				
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					Join Date: Apr 2012 
					Location: North Carolina 
					
					
						Posts: 2,815
					 
					
					
					
					     
				 
				
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		Just remember that if you open something, you must close it - correctly. 
	Code: 
	( ... )
[ ... ]
{ ... }
  
		
	
		
		
		
		
		
		
			
				__________________ 
				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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				10-03-2016, 03:55 PM
			
			
			
		  
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				 Dragon 
				
				
				
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					Join Date: Aug 2012 
					Location: Hershey, PA 
					
					
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	Code: 
	sub EVENT_DEATH_COMPLETE {
	if(quest::ChooseRandom(0..3) == 0) {
		quest::say("I am free of this mortal cell! Prepare for my wrath!");
		quest::spawn(quest::ChooseRandom(123..125), 0, 0, $x, $y, $z);
	}
}
 
	Code: 
	perl -c checkcode.pl 
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-03-2016, 04:40 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Join Date: Jun 2010 
					
					
					
						Posts: 105
					 
					
					
					
					     
				 
				
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		Something simple yet effective here, seems like you wanted a percent chance for it to spawn, this would do the trick.  In this version its just a basic percent chance a mob splits into two. 
	Code: 
	sub GET_RANDOM_NUMBER
{
    $minimum = 1;
    $maximum = 101;
   
    $rnd_number = $minimum + int(rand($maximum - $minimum));
 
    return $rnd_number;
}
sub EVENT_DEATH_COMPLETE
{
    my $randomized = GET_RANDOM_NUMBER();
 
    if($randomized <= 90)#90 out of 100
    {
        quest::spawn2(2990,0,0,$x,$y,$z,$y);
	quest::spawn2(2990,0,0,$x,$y,$z,$y);
    }
	quest::stoptimer("silence");
    
}
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-03-2016, 05:37 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Feb 2013 
					
					
					
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	Quote: 
	
	
		
			
				
					Originally Posted by  ghanja
					 
				 
				
	Code: 
	sub EVENT_DEATH_COMPLETE {
	if(quest::ChooseRandom(0..3) == 0) {
		quest::say("I am free of this mortal cell! Prepare for my wrath!");
		quest::spawn(quest::ChooseRandom(123..125), 0, 0, $x, $y, $z);
	}
}
 
	Code: 
	perl -c checkcode.pl 
  
			
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 Thank your for all the feed back and info from everyone. Being able to condense that down to three lines showed me some new stuff. the ChooseRandom I hadn't seen before. Could you use that to pick between numbers that are not X..X but instead a list of numbers. Like if i  did ChooseRandom(123, 125, 1001, 2005)?   Or even have both ChooseRandom(123, 125, 1001..2005)?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-03-2016, 05:41 PM
			
			
			
		  
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				 Dragon 
				
				
				
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					Join Date: Aug 2012 
					Location: Hershey, PA 
					
					
						Posts: 499
					 
					
					
					
					     
				 
				
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	Quote: 
	
	
		
			
				
					Originally Posted by  lordnivek1
					 
				 
				Thank your for all the feed back and info from everyone. Being able to condense that down to three lines showed me some new stuff. the ChooseRandom I hadn't seen before. Could you use that to pick between numbers that are not X..X but instead a list of numbers. Like if i  did ChooseRandom(123, 125, 1001, 2005)?   Or even have both ChooseRandom(123, 125, 1001..2005)? 
			
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 Yes.
 
Also, having read atrayas post just now, I see I missed you stated you wanted a 20% chance (4:1 odds), thus change:
 
	Code: 
	if(quest::ChooseRandom(0..3) == 0) {
 to
 
	Code: 
	if(quest::ChooseRandom(0..4) == 0) {
 as the prior is 3:1 odds, or 25% chance.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				12-27-2016, 12:25 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Join Date: Feb 2008 
					
					
					
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		This snippet goes in the particular NPC's quest file, correct? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-11-2018, 06:50 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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					Join Date: Aug 2018 
					
					
					
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		If I wanted this to apply to all mobs I would just stick it in my Global.pl right? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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