Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-07-2003, 05:25 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default 4.1 Bugs That I have ran into

Here is a list of bugs I have noticed

Vanishing Lifts
If you go up the lift then zone out and come back they are gone and take all the doors with them. If you go up the lift and take it back down then zone out they are fine.

Bankers Are Thiefs
Put money in any bank and even if you save when you zone or camp your money is gone. Da Basterds

*side note not sure how it happend but I ended up with a -6 in my SP slot. Still trying to replicate the problem might have to do with the banker problem above.

Did I shoot one arrow or six hunderd and fiftythree?
Arrow's did not save in the range slot (no they whernt no rent)

How low can you go
The npc's do not draw any aggro to archery.

The Yellow school bus for me
My Ranger as level 1 can hit with his off hand while fighting yet not equip a weapon. (the off hand shouldnt attack :P )

No Friends (not a biggy though)
/friends dosnt work

Zoning
When you zone you dont end up on the other side of the path where the zone starts, you go to safe points.

--------------------------
Wandering Mobs & Quest
Problems with TRIGGER_ATTACK (might be I dont understand it can I get an example to see if it works)

here is mine
NPC_SCRIPT 41447{
TRIGGER_ATTACK{
CAST_SPELL 905
SAY:Your more a fool then I thought, Nice knowing you.
}
}


If you have rats, snakes, bats in a spawn group the z-axis dosnt change for the size difference
*great to have them moving now it gives so much more life to the game.
--------------------

I have to say out of all the previous releases this one some how is the best one I have played with.

Keep Up the Groin Grabbingly Good Work!!
__________________
mByte
Reply With Quote
  #2  
Old 01-08-2003, 08:07 PM
var1ety
Sarnak
 
Join Date: Jan 2003
Posts: 59
Default

bard casting bug is still there, maybe other classes to. Weapon proc while you're casting a spell makes you unable to cast a spell until you log out and log back in again.

#mana says invalid command, but refills the target's mana

i seem to be at a constant deficit of hp that i can't refill with regen or #heal..i think this is due to items that have a passive effect, such as pernicious focus, that adds hp?
Reply With Quote
  #3  
Old 01-10-2003, 12:02 AM
Saavak
Fire Beetle
 
Join Date: Jan 2003
Location: Texas
Posts: 8
Default more bugs

- Unable to create a Vah Shir character. It will spawn you high in the air & you fall to your death each time.

- Lifts in Kelethin do not work at all.

- Unable to spend aquired AA pts. (this one prolly already well known)

- Unable to use "Click on" zoning methods (ie. clickable doors, markers, etc. to zone in or out)

- Lose Exp when you die in duels

- Plane of Mischief, Thurdagin, Nagafen's Lair, Icewell Keep, & Permafrost do not seem to work at all. (This has happened to me & a few of my friends, so we figure it is prolly a bug somewhere)

- Weapon graphics seem to be messed up when others are looking at your character. The graphics will appear fine on your screen, but on others', it will not show correctly.

- I have also noticed that sometimes illusion casting items will cause all casting abilities to freeze until I zone, die, or log.

- Loot dropped by mobs aren't showing up on corpses. Instead, the item dropped will automatically appear on your cursur.
Reply With Quote
  #4  
Old 01-10-2003, 04:40 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Quote:
- Unable to create a Vah Shir character. It will spawn you high in the air & you fall to your death each time.

- Lifts in Kelethin do not work at all.

- Unable to spend aquired AA pts. (this one prolly already well known)
All these are things that can be set in the db, so its not a bug in the emu just the db isnt setup 100% correctly. AA works just fine unless your talking about pop aa, in that case your out of luck.

Quote:
- Loot dropped by mobs aren't showing up on corpses. Instead, the item dropped will automatically appear on your cursur.
Again this is setup via quests/db unless your using an old emu. Loot drops show up just fine on dead mobs.[/quote]
__________________
Lethal Encounter
Reply With Quote
  #5  
Old 01-10-2003, 06:03 PM
var1ety
Sarnak
 
Join Date: Jan 2003
Posts: 59
Default

problems with solusek b (soldungb), kedge keep, and other related zones are due to problems with the zone in point. if you update your zones file changing the default safe zone location to 0 0 0 you'll be able to get in and change things further from there. Additionally, there is a problem with perma and the doors file..I took doors out of my DB completely to stop any other potential problems, and have since been able to visit vox and all of the rest.

Safe zone in points for me are: (x, y, z)
solb: (-216, -425, -10
kedge: (0, 90, 313)

Dunno about icewell, but changing to 0 0 0 and then finding one manually should do the trick.

As for AA..most work (keeping in mind that no PoP ones work), but I find myself at 65 unable to dump more than one point into several, natural regeneration most memorable of those.
Reply With Quote
  #6  
Old 01-11-2003, 11:55 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Quote:
Bankers Are Thiefs
This has been fixed for the next release.

Quote:
As for AA..most work (keeping in mind that no PoP ones work), but I find myself at 65 unable to dump more than one point into several, natural regeneration most memorable of those.
By default the db has a lot of incorrect information about AA abilities. The max level and the amount you need to spend are in the db as well as the number for whichever one you want. If you cant train it one at all then the number in the db is most than likely wrong. If you can train to the fullest extent in the skill then the db just has the max level wrong. Its rather easy to fix. Also if AA doesnt work at all then you more than likely have more than 1 entry for each aa item. If the emu receives more than 1 result from the table when it does its query it cancels the request.*Talking about regular AA only, pop is a whole different issue.

Quote:
#mana says invalid command, but refills the target's mana
This has been fixed in the next release. (I forgot to include a variable when I was writing it.)

Quote:
Wandering Mobs & Quest
Problems with TRIGGER_ATTACK (might be I dont understand it can I get an example to see if it works)

here is mine
NPC_SCRIPT 41447{
TRIGGER_ATTACK{
CAST_SPELL 905
SAY:Your more a fool then I thought, Nice knowing you.
}
}
I fixed this one tonight. It didnt work right so I had to recode it a little. The quest system is getting a HUGE revision in 4.2 so it was kinda pointless but whatever :
__________________
Lethal Encounter
Reply With Quote
  #7  
Old 01-12-2003, 03:48 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

The message in zone about not having spells_en.txt is not displayed before zone quits on NT machines.
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
  #8  
Old 01-12-2003, 05:03 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Arrows doesn't get agro is a big one imo..

Its kinda stupid.. your shooting an arrow killing something and it just stands there. :lol:
Reply With Quote
  #9  
Old 01-12-2003, 05:21 AM
Bob98112
Fire Beetle
 
Join Date: Nov 2002
Posts: 21
Default

Quote:
Originally Posted by Darkyth
Arrows doesn't get agro is a big one imo..

Its kinda stupid.. your shooting an arrow killing something and it just stands there. :lol:
hmm.. I will look into this. Last time I tried it, it was working fine.

Please clarify though. Are you talking about mobs not taking adds using archery? Do you mean mobs don't agro when you *miss* using archery? What AI level are you using in your DB?
Reply With Quote
  #10  
Old 01-12-2003, 05:22 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default

Quote:
Originally Posted by Darkyth
Arrows doesn't get agro is a big one imo..

Its kinda stupid.. your shooting an arrow killing something and it just stands there. :lol:
should be fixed in next release
Reply With Quote
  #11  
Old 01-12-2003, 07:00 AM
Bob98112
Fire Beetle
 
Join Date: Nov 2002
Posts: 21
Default

yep .. works fine. I just tried it.
Reply With Quote
  #12  
Old 01-12-2003, 07:31 AM
obacono
Fire Beetle
 
Join Date: Dec 2002
Posts: 8
Default

Perhaps these are due to me, however I have noticed that:

When I buy spells from an NPC, scribe them and try to buy more spells, the NPC takes my cash and it doesn't appear in my inventory.

Then I Log out and log back in, and the old spells I have just scribed are now in my inventory..

This has also caused my char to crash the zone.
Reply With Quote
  #13  
Old 01-12-2003, 06:36 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Not positive it is an EQEmu bug, but...

It seems there are some servers where only local connections now work. heh used to be only internet connections :p

Local connections connect and play fine, internet players seem to get booted on character name submission, or even earlier.


http://forums.eqemu.net/viewtopic.php?t=5069 for a more information from Fnero and myself http://forums.eqemu.net/download.php?id=332 contains the world screens from a good and bad login.
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
  #14  
Old 01-12-2003, 08:00 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Loot seems broken again. It's ignoring loottable and going by lootdrop, I think.

I really haven't tested it a whole lot, but it doesn't appear to be paying any attention to loottable that I've seen so far.
Reply With Quote
  #15  
Old 01-13-2003, 12:27 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Loot isn't broken, it's just that the randomisation/chance system has been subtly changed, so that with the old loot data there's virtually no chance of anything dropping. My new DB (on the world building forum) has working loot tables - incomplete ATM but most basic mob types have loot.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:17 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3