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  #1  
Old 05-19-2003, 08:35 AM
Solx
Sarnak
 
Join Date: May 2003
Posts: 35
Default Where are Quests?

==== Edit ====
D'oh this post should have been a reply to the thread:

1.1 final DB addon, plus 4.4dr1 files, items DB, etc

If you have a reply to it, please post it there :(
============

I am posting this here because I think this is where most people will look for them. Does someone have quest files that work with Drawde's database? If so where can we download them from. Thanks![/code]
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  #2  
Old 05-21-2003, 07:40 AM
Solx
Sarnak
 
Join Date: May 2003
Posts: 35
Default

In the next forum:

Quest Creation
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  #3  
Old 05-22-2003, 04:02 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

I'm working on a new quest addon ATM, however I've encountered a slight problem with the current EQEmu CVS crashing when the text in a .qst file is too long. Hopefully this should be fixed soon.
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  #4  
Old 05-22-2003, 06:42 AM
Solx
Sarnak
 
Join Date: May 2003
Posts: 35
Default

I am currently (at night at home that is) trying to figure out how the quests get loaded. I got the 0.4.4-DR1 code from telmets site, and it doesn't seem to call the quest code (I only had a few minutes to mess with it last night) - it looks like the quest code is commented out (with a comment saying it crashes). Hopefully I will be able to fix the problem. I will be trying to use WesQuest code, and not Quest code.
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  #5  
Old 05-22-2003, 06:54 PM
kaldec
Fire Beetle
 
Join Date: May 2003
Posts: 11
Default

Is there a particular reason you are using the WesQuest code instead of the newer system? From the little time I've spent with the two systems, the new version seems to grant the scripter a lot more power, and the cpp source imho is the best designed portion of the code I've looked at so far (it's also the headiest though).
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  #6  
Old 05-23-2003, 01:53 AM
Solx
Sarnak
 
Join Date: May 2003
Posts: 35
Default Ack I thought WesQuest code was newer

Ack I thought WesQuest code was newer. Thanks for the info. I have just started looking at the code and haven't actually gotten to the quest code (trying to get an overview first), I was looking at how the zone code works last night. I ended up writing a program to clean up the end of line messes in the code (it recursivly goes through directories and makes the .h and .cpp files have reasonable windows type end of line chars.
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