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  #1  
Old 06-06-2003, 09:08 AM
gej302
Sarnak
 
Join Date: May 2003
Location: Silverfist
Posts: 42
Default Magician pet and equipment issues

Using cvs source as/of 6/2:

I played a mage as my main on live, and just for grins I tried to duplicate him on eqemu. I've found that I cannot get equipment to stay on him. Specifically he refuses to wield his epic (or any weapon that I've tried), has a penchant for cloth armor, but wont wear loam encrusted, or Arch Mage's, or Summoner's, etc... when I put them on, they stay in place until I zone/camp or manipulate my inventory. The #showstats command returns different stats than the client displays. Is this a database issue or a code issue?

As to pets, I believe you are working on them, but they never seem to "proc" their special abilities (Root/Stun/DD/DS depending on pet). I looked through the DB and couldn't find anything. That and the #makepet command seem to point to code issue. But I could be wrong.

Sysop Silverfist (private 'cause I'm still making a mess of things)
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  #2  
Old 06-09-2003, 04:12 AM
Sterbla
Fire Beetle
 
Join Date: Apr 2003
Posts: 21
Default

I've found following problems with pets:

-Mage epic pet only hitting in the 20's
-No pet able to proc stuff
-No pet able to cast pet specific buffs

I did not check out the dmg output of any pets besides the mage epic one and Legacy of Zek (lvl 61 necro pet summon (lvl 60 pet). LoZ is doing fine and is hitting for what it should hit for.

Now I posted it earlier somewhere but I think that pets not proccing or buffing themselves lies in the fact that they don't have any spell/proc list tied to them. I might be thoroughly wrong but creating spell lists for pets sorted by pet type (necro pet, earth/fire/water/wind pets, epic pet) with just the spells they need (i.e. DS for fire pet; lifetap for necro pets, etc.) could fix the problem, if this issue is DB-related.
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  #3  
Old 06-09-2003, 12:03 PM
gej302
Sarnak
 
Join Date: May 2003
Location: Silverfist
Posts: 42
Default Found pets will publish fixed snippet for spells.cpp soon

I found the pet area, and the formula for mages is ickybadwrong (Baron just put in a PH sort of thing in the code).

nothing like a pet w/ 25 hp/level, hitting for a 7 point range of damage that starts at its level/2.

I'll have a fix for this shortly, have a good data site for real pet stats, etc.

oh, and the epic pet was shafted by just over 2100 hp .

Fix submitted to development forum.
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