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  #1  
Old 03-24-2002, 02:17 PM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
Default Q: Items: How are you flagging them as food?

Could someone point me to how an item is being flagged as food?

From what I've seen in the table structure (Anyone have an erd of the db around?) there isn't any flag to tell whether an item can be eaten, or not. I'm still working with drawde 0.6 and emu codebase 0.2.5.

TIA,

--MV
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  #2  
Old 03-24-2002, 02:20 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

i think its part of the item blob.
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  #3  
Old 03-24-2002, 02:29 PM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
Default

Ah, I see it now. It's buried in eq_packet_structs.h as Consume_Struct. Interesting that vc++ didn't look check the //'s for the keyword 'food', as it is quite there. At least I have it now, assuming there aren't many changes to the structure layout in 2.6/7 what with the recent patch, everything should be peachy. I'm rambling. Hm.

Anyhoo, thanks!

--MV
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  #4  
Old 03-24-2002, 09:03 PM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
Default

Yes... fortunately we need to lower the consume rate.. or give it a rate that can be defined or something, because food gets eaten pretty fast ATM =)
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