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  #16  
Old 12-11-2003, 11:28 PM
elric81
Fire Beetle
 
Join Date: Nov 2003
Location: Albacete Spain
Posts: 14
Default

Thanks Darkyth
  #17  
Old 12-11-2003, 11:51 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

So, is anyone actually able to get 0.5.2 working?

Im only seeing 'having problems' comments
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  #18  
Old 12-12-2003, 12:57 AM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

i got logged into my server last night but didn't make it past the character select screen would perhaps using my old db be the problem?
  #19  
Old 12-12-2003, 01:13 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Quote:
Originally Posted by Shadow-Wolf
i got logged into my server last night but didn't make it past the character select screen would perhaps using my old db be the problem?

Yes you need to either use the Upgrade-0.5.2.sql or create a whole new DB.


btw i'v been running 0.5.2 for about 12 hours now and i havnt had a single zone crash.
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  #20  
Old 12-12-2003, 01:47 AM
Conan
Hill Giant
 
Join Date: Oct 2003
Posts: 145
Default

BrightBlade up and running on 0.5.2 as well. Great update!
  #21  
Old 12-12-2003, 01:57 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Let us know how you guys are doing with disconnects.. We did alot of performance enhancements with this release, so hopefully alot of the lag that resulted in people getting disconnected during combat should be corrected.. Also, you should be able to put your pet casting changes back to their orignal format, the pet zone crashes are fixed.

Just let us know...
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
  #22  
Old 12-12-2003, 02:03 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by Trumpcard
So, is anyone actually able to get 0.5.2 working?
Scorpious2k server up with 5.2 at 8 am CST.
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Maybe I should try making one of these servers...
  #23  
Old 12-12-2003, 02:49 AM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

I ran it for about 4 hours solid lastnight. Although my db was slightly incomplete, people loved the absence of the previously stated 'lag', and horses / drogmors were everywhere!

0.5.2 runs beautifully, thanks to the RC testing. Great job developers, and thanks again for keeping eqemu free.
  #24  
Old 12-12-2003, 02:59 AM
thepooper
Fire Beetle
 
Join Date: Dec 2003
Posts: 6
Default

how do i make equipment color tint accurate :(
  #25  
Old 12-12-2003, 03:05 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Use the right dye ?
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
  #26  
Old 12-12-2003, 03:24 AM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default

I just tested it myself, item tints arent working anymore (Raex is no longer blue, its back to regular texture # 22 without and color on it.)
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  #27  
Old 12-12-2003, 07:07 AM
rockocool
Sarnak
 
Join Date: Mar 2003
Location: california
Posts: 63
Default

So far 5.2 runs very smoothly and not many LD spotted. Most LD are caused by my testing of various things.
The old quest however is not working with 5.2, they will cause zone to crash upon bootup. Other than that, I am very happy with 5.2.

One bug though, in tradeskil container, after successful combine, the items in the container disappear. But when you put in something which is not the right receipt, after hit combine, it wont combine, but the items in the container will still disappear.
  #28  
Old 12-12-2003, 07:17 AM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

It seems that by somehow correcting the armor dye option, something happened with the preset tints on some items (like the green tint on Rowyl's chestguard of nature, etc... this just appears like a cloth/leather chestguard)
  #29  
Old 12-12-2003, 07:58 AM
Liem
Fire Beetle
 
Join Date: Dec 2003
Posts: 20
Default

Quests make my zone servers die, renaming the quests directory fixes it, but no quests :( any1 have a workaround?
  #30  
Old 12-12-2003, 08:11 AM
rockocool
Sarnak
 
Join Date: Mar 2003
Location: california
Posts: 63
Default

So far 5.2 runs very smoothly and not many LD spotted. Most LD are caused by my testing of various things.
The old quest however is not working with 5.2, they will cause zone to crash upon bootup. Other than that, I am very happy with 5.2.

One bug though, in tradeskil container, after successful combine, the items in the container disappear. But when you put in something which is not the right receipt, after hit combine, it wont combine, but the items in the container will still disappear.
 


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