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  #1  
Old 04-12-2002, 10:58 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default EQEmu Login v1.0

-----THIS IS A UNSUPPORTED RELEASE-----

EQEmu Login v1.0 has been released, it is currently Win32 only.

The restrictions are as follows:
12 Login Accounts
1 World Server

It is a full login server otherwise.

It can be downloaded <a href="http://prdownloads.sourceforge.net/eqemu/eqemulogin-v1.0.zip">here</a>

Good luck everyone!

-----THIS IS A UNSUPPORTED RELEASE-----
  #2  
Old 04-12-2002, 12:24 PM
devn00b's Avatar
devn00b
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Join Date: Jan 2002
Posts: 15,658
Default

Just a quick 2cents I know its not suported yada yada but here is what ive found (usefull info for devs i guess)

latest timestamp is not 4-9-2002

current eqmain.dll is

April 11, 2002, 9:47:42 PM

and its suposed to create Database structs if they dont exist and it doesnt apear to be doing this on my system, perhaps i missed somthing (not asking for support just stating fact)

again just my 2 cents..

Thanks much peeps for listening to the requests of the users and acomodating us you rock
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World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
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  #3  
Old 04-12-2002, 12:35 PM
Lurker_005
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Thanks Dev's! This will Rock for Lan Parties and such.
  #4  
Old 04-12-2002, 01:39 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

I noticed that too lol, but it seemed to allow us logging in so I left it alone... Im not really that knowledgable in timestamps I just added it because I didn't want to bother doing #define all day for new timestamps and having to release a new version because of it...
  #5  
Old 04-12-2002, 02:08 PM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
Default

the eqmain.dll was compiled on 4-9. thats all it means. the current eqmain "internal timestamp" is "4-9-2002 1640". this is found INSIDE eqmain.dll (not gonna say where) and can be found in a packetlog (not gonna tell you what opcode )
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  #6  
Old 04-12-2002, 06:35 PM
Hoopla
Fire Beetle
 
Join Date: Apr 2002
Posts: 3
Default Tables

Having the same problem.. it doesn't seem to be creating the new DB tables for the login info, just as a heads up

Window results when I run it says.. :

************************************************** **
Using database 'eq' at localhost
Error in LoadWorldList query 'Select id, account, name, admin_id, greenname from login_worldservers where showdown=1' Table 'eq.login_worldservers' doesn't exist

Error in ClearLSAuthChange query 'Delete from login_authchange' Table 'eq.login_authchange' doesn't exist

=======================
EQEmu Login Server v1.0
http://www.eqemu.net
=======================
Timestamp: 4-9-2002 1640
Login server listening on port:5999


************************************************** **

I know it's 'not supported' (/duck /cringe /shiver) just tossing back what it tossed to me in case something was missed =)

So far the emu rocks though, have to say.. finally got to live out my dream as a gnome bard (albeit a 200 foot tall gnome bard, but it was still fun =) ). Kudos for all the work put into it!
  #7  
Old 04-13-2002, 12:37 AM
TheClaus
Discordant
 
Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
Default

About the looking for DB tables. That sounds just like the original minilogin. It did the same thing to. Would say something about tables but would allow you to still login and play.
  #8  
Old 04-13-2002, 03:47 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Some people were having trouble with it creating the db tables so I attached login.sql to the file, this has the proper tables in it.
  #9  
Old 04-13-2002, 07:08 AM
Scary
Fire Beetle
 
Join Date: Apr 2002
Posts: 1
Default ERROR 1050

anyone else getting an error 1050 on the database when you do source login.sql?

after that im unable to make or manage any accounts.

Scary
  #10  
Old 04-13-2002, 09:51 AM
Meekrat
Fire Beetle
 
Join Date: Mar 2002
Posts: 12
Default Ghost Kick

I know this is not support. Just seeing if anyone else has received this error. I created a fresh DB to work with. Anyone have any ideas?

**login.exe**

Using database 'eq' at localhost
============================
EQEmu Login Server v1.0
http://www.eqemu.net
============================
Timestamp: 4-9-2002 1640
Login server listening on port:5999
New LWorld connection: 90.0.0.150:1197
Removing GhostAcc LWorld from ip: 90.0.0.150 port: 1197

***world.exe***

LoginServer.ini read.
Using database 'eq' at localhost
Loading items...done.
Loading guild ranks...done.
World server listening on: port 9000
Connected to LoginServer: 90.0.0.150:5999
Login server responded with FatalError. Disabling reconnect.
Error message: 'Ghost kick'
LoginServer connection lost: 90.0.0.150:5999
  #11  
Old 04-13-2002, 11:05 AM
devn00b's Avatar
devn00b
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Join Date: Jan 2002
Posts: 15,658
Default

Yep i get that same error. /shrug

must be somthing in the code.
__________________
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GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
  #12  
Old 04-13-2002, 11:34 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Please note you have to setup a world server in the mysql db (It says how in the readme )

FYI, the new version will have better "debugging"
  #13  
Old 04-13-2002, 12:05 PM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

cool. i has same plm. i couldnt create nescarry entries because login didnt make em like readme said it would heh
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Hmm...
  #14  
Old 04-13-2002, 01:20 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

exactely why i included login.sql, second, where you create an auth on the login don't put the ' ' for the login_authchange column.
  #15  
Old 04-14-2002, 03:57 PM
emufan
Fire Beetle
 
Join Date: Apr 2002
Posts: 2
Default Login server works!

Hi everyone! I know some of you are having trouble, so I thought I would give you all some advice (that I learned from experimenting) for running the new login server locally.

First of all, I had an error that stated "login server wrong version" or something to that effect. I fixed this by patching with Verant's server.

Next, I had the "ghosted" error described in earlier messages. I fixed this by making sure that in the login_worldservers table, there is only one entry with id 1, and that the account and password fields match those that I entered in my loginserver.ini file. This fixed the problem.

Next I had an invalid "username/password" error. I fixed it by creating the entry in the login_authchange table only after the login server was running. It appears that when the login server starts, it clears this table, and you won't be able to log in the first time. After logging in the first time, successive logins work fine.

I hope this helps those that have had similar problems. By the way, thank you so much to the EQEMU dev team. You guys are the best!
 


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