Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-02-2004, 01:33 PM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default Unknown SpawnAppearance

in my zone.exe window i get
Quote:
Unknow SpawnAppearance type: 0x0013 calue: 0x00000002
when clicking "31974, exquisite violet boots"

appears this applies to all levitation type spells-effects


just passing along possible bug.
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #2  
Old 02-02-2004, 05:49 PM
toolh3
Sarnak
 
Join Date: Jul 2003
Posts: 35
Default

Here's what I did to stop the message from being shown.

In mob.h around line 38 I added:
Code:
#define APPEAR_LEV	   0x0013
Then in client_process.cpp find these lines:
Code:
else if (sa->type == APPEAR_HEIGHT)
{
   entity_list.QueueClients(this, app, false);
}
else {
   cout << "Unknown SpawnAppearance type: 0x" << hex << setw(4) << setfill('0') << sa->type << dec << " value: 0x" << hex << setw(8) << setfill('0') << sa->parameter << dec << endl;
}
In between the else if{} and the else{} I put this in:
Code:
else if (sa->type == APPEAR_LEV)
{
   entity_list.QueueClients(this,app,false);
}
So it should look like this:
Code:
else if (sa->type == APPEAR_HEIGHT)
{
   entity_list.QueueClients(this, app, false);
}
else if (sa->type == APPEAR_LEV)
{
   entity_list.QueueClients(this,app,false);
}
else {
   cout << "Unknown SpawnAppearance type: 0x" << hex << setw(4) << setfill('0') << sa->type << dec << " value: 0x" << hex << setw(8) << setfill('0') << sa->parameter << dec << endl;
}
This seemed to work fine for me.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3