Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-03-2004, 04:22 PM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default 5.5 bugs =)

- monster are facing wrong directions =( any sql formula for worlbuilders ? =)

- when you engage a monster the facing bug make em running by their side in wrong directions and they disappear constantly because of that ( it's unplayable =( )

- i don't know if it is a bug or an adjustment but monsters who have 0 resistance but with much more levels than you resist almost all the time your spells
ex : a monster lvl 73 and you if you are lvl 65
resistance checks are not working or maybe lvl difference's resistance factor is too high =)

- commas bug for perl quests is not resolved, but m0oni9 resolves that in the devellopment forum

- AC's factor is too high =)
__________________
Sandy
Reply With Quote
  #2  
Old 04-03-2004, 05:02 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Quote:
- monster are facing wrong directions =( any sql formula for worlbuilders ? =)
Hmm, maybe the heading fix wasn't implemented?
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #3  
Old 04-03-2004, 05:13 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

the comma bug is very much fixed i am using it ine a few of my quests and they work just fine...
Reply With Quote
  #4  
Old 04-03-2004, 05:27 PM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default

maybe it's a database pb
__________________
Sandy
Reply With Quote
  #5  
Old 04-04-2004, 05:34 AM
samandhi's Avatar
samandhi
Demi-God
 
Join Date: Aug 2003
Posts: 1,056
Default

Quote:
maybe it's a database pb
Did you double and triple check your syntax.? Are you trying a simple quest with comas in it? You are beyond me on coding, but thought that I might ask just because of the "wow Ive been looking all over and my glass are on my head" thing
__________________

Quote:
Analysis paralysis will keep you from failing, but it will also keep you from succeeding.
  • L.L. CoolJ
Reply With Quote
  #6  
Old 04-04-2004, 12:47 PM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default

yes )
there was still a pb with text with comas
but not all a lot of them were working
but 2 or 3 crashed without apparent reason because they had no difference with others
but bleh fixed that
__________________
Sandy
Reply With Quote
  #7  
Old 04-04-2004, 04:30 PM
m0oni9
Hill Giant
 
Join Date: Dec 2003
Posts: 166
Default

The problem I think is that just merely going
Code:
quest::say("Hello there, this some text, la, la, la.");
and finding that it works, does not mean that it works. It was indeed still causing problems last I checked. I'm not feeling up to getting unpatched source again and compiling to check right now, but problems arose with other commands that were in cmd_queue. ie: the following would cause problems (I'm guessing).
Code:
sub EVENT_SAY {
  if ($text =~ /Hail/) {
    quest::say("Hello, hello, hello, hello, hello, hello, hello, hello.");
    quest::spawn(1234);
    quest::say("Hello, hello, hello, hello, hello, hello, hello, hello.");
    quest::spawn(5678);
  }
}
Try handing items and things in conjunction with quest::say().. I ran into problems, and what I posted fixed the problem. Go to around line 330 or so in zone/embparser.cpp, before ExCommands() is called, and start outputting the $quest::cmd_queue[%d] values and num_args values. You should notice that something funny is going on.
Reply With Quote
  #8  
Old 04-05-2004, 09:38 AM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default

ok facing pbs are corrected by the last cvs version =)
nice and thx
__________________
Sandy
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3