One problem is that not all zones have ships, and a ship model is required (you could get away with using a canoe I reckon). Another is that I currently am having problems with the vertical axis and npcs (i'm having problems moving it to a new z_pos). But, if you spawn a ship at high location then it will stay there. I'm not really sure where all you can spawn a ship. E.g., Sirens Bane will spawn in butcher and freporte, but not in freportw. A cheat is to spawn it near a mountain and find a way to staff a small hut or something near it.
If you have an npc (whose z_pos do change properly)
I've got scripted waypoints sorta working, and can have the ship move between them (sorta == counter just doesn't reset). I'd like to stick flying doors on the side of it, but would be a bit much. As you could have planks.
The Captain of the ship says, "Arg! Walk dis 'ere plank, fellon!"
I want to make use of I can figure out a way to make use of OP_ControlShip, I'd like to give players the ability to buy ships much like they would houses. Click on your ship, and say "Set Sail!" and you'll be able to navigate it about.
Then, if two guilds had ships with wizards on it, you could have some really cool ship combat. :)
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