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				 What would the ultimate EQ RPG GM tool look like? 
 I've been thinking of reorienting a lot of my stuff over to a kind of utility kit for GMs. I'm curious what peeps would consider an ultimate GM tool. We've got such a big heap of stuff going right now, in addition to the mods I've got floating around, you could do quite a bit.
 Off the top of my head, here is what we have
 
 * Mob factories - where you can set a spawn to reproduce itself into different looks and classes (including merchants, bankers) and have them auction the goods in their merchant list (ok, a bit more than mob factories;)
 
 * Having a particular mob faction group attack a zone
 
 * Questing and all the eq emu goodies
 
 * Storm's legends code for webpage viewing
 
 What would be uber nice:
 
 * On the fly zone creation (random dungeons anyone?) using a seed method where you send a seed to each client and it generates a zone that maybe overwrites the tutorial file. Lotta work to do something like this, but it would be neat.
 
 What else helps a GM gm?
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