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Old 06-26-2008, 07:08 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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Okay, one thing I didn't expect was for the newly spawned mobs to disappear when I log off. If I want them to remain spawned until they are killed by a player raid or an npc war, is there a way to do that? The goal of the npc spawn is to provide reinforcements against members of another faction coming in and taking over the city in an attempt to retake the item I just turned in to the king. If they despawn when I log from my account, then the quest is functionally useless to my storyline. I want to make it so that they remain there to guard the realm against players of a different faction who are looking for the item I just turned into the king. If another faction does come in, kills all the npcs (except for the king), loots a specified item from one of the named npcs, and turns it into to the king, the king then yields the item they came for (via another turn-in), and all his reinforcements despawn, never to spawn again until and unless someone else turns in the same item to him.

How do I make the spawns stay put? Would that be a quest::spawn rather than a quest::spawn2? Something else? Also, once I have them there, I want to have the second item turn-in trigger their despawn. Any ideas on this?
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