Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old 12-20-2011, 09:50 AM
werebat's Avatar
werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
Default

You could "dilute" it. For example, if you have a lootdrop made up of a crude defiant bracer set at 1%, then it will have a 1% chance of dropping. Now if you add a ration or some other item to that lootdrop, then there is a 1% chance of dropping either one based on their pcts.

Ration 50%
Defiant Armor Piece 50%
Lootdrop at 1% means there is a .05 (half a percent) chance of dropping the defiant piece.

Ration 90%
Defiant Armor Piece 10%
Lootdrop at 1% means there is a .01 (tenth of a percent) chance of dropping the defiant piece.

That is how I understand it. I have a solo server so when a defiant drop occurs it usually not usable by my class so it is still rare for me to find one I can actually use. I also did the same with the Melee Augments and Gloomingdeep items since I dont use the tutorial.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:46 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3