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					Originally Posted by Hateborne  Yes, but how would one tamper with the effect on a rune or generate the dynamic amount to block/deflect?
 
 -Hate
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 Not sure if the actual absorption could be adjusted on the fly or not (at least as the source stands).  You may be set on doing just that, otherwise, I would just make Rune spells with differing absorption amounts, deciding which to cast on the client based on the amount the spell healed for.