Retain Spells on Death
			 
			 
			
		
		
		
		I am new to all this and recently was able to get my server up and running but I have no idea how to make any changes.  I would like to stop spells from disappearing from memory upon death.  I found this in the forums but needed some help on where these file locations are and what I need to use to make changes? 
 
 
Thanks in advance.. 
 
 
 
in the source, delete the following from attack.cpp: 
 
 
Code: 
if((GetClientVersionBit() & BIT_SoFAndLater) && RuleB(Character, RespawnFromHover)) 
			UnmemSpellAll(true); 
		else 
			UnmemSpellAll(false); 
 
Delete from client.cpp: 
 
UnmemSpellAll(); 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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