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				 a few bug reports for 4.1 and 4.2 dr 1 
 first thing roaming npc's work if u set them up and have only one npc to one grid.  The problem is if you make the misteak of typing #repop x  your database gets messed up and i have found no way to fix thisBard songs seem to some exstent and the % on the instrments is not increasing them if u need info on them goto eqdiva.com
 the zonespawn add function is nice in 4.2 dr 1, not sure if u guys r doing this but maybie make it so that you can spawn a npc_type id and then add it to the spawn2 using the command that way you dont have to go enter a faction,loot table, spells used and such
 
 so far i havent been able to get guards to attack mobs not sure if i set it up right tho i just used common sense and the city defense table.
 
 hope this is useful someone may have already posted all of this
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