Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 11-27-2004, 03:21 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by jbb
Good morning!
I've put my dump for dranksscar at
http://eqengine.fx2100.com/output.txt

The position data looks the same as yours.

However my renderer seems to be rather wrong in that zone too.
I need to do some more checking.

Edit: I rewrote this post as first of all I though mine was working but it's not. Perhaps we've misinterpreted the data structure in some way. It looks right, but maybe those aren't just x, y, z rotations,
Have you thought that maybe you use the unknown for something? hmm...
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3