Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 05-26-2005, 11:46 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default scene format

The scene format looks interesting. What the difference between
TRIANGLE, RECTANGLE (I assume are quads) and the TRIANGLETEX formats?

When I'm creating my 3DS objects, I export non triangulated mesh' and although I got OZ to import a house, it took quite a bit of trial to make the textures appear. Is it imperative for the textures to be n^2? i.e 128x128 and 128x512 are ok?

I already have about 100 objects textured, with many of the custom themed textures already finished. The swamp, desert and mayan themed ones are done. So before I export the whole lot for you, I will need to figure out exactly what 3DS does not allow (and allows). i.e triangulated, object hierarchy etc..

This is quite a learning curve for me, but alas I'm pretty persistent in making this work.

I also just realised that I could model the entire zone in 3DStudio and export that to OZ - any thing I should be aware of there?

Later,
George
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:07 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3