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Old 11-04-2005, 08:43 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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What you're proposing sounds just fine. I'm leaning toward the .X format since it's text-based and should be easier to parse. The animations you listed should be fine, and the .WLD format works the same way, with a hierarchical skeleton.

I definitely intend to keep expanding the .XWF format so that it can support weapon and mob models. It was intended from day one to be a better format for our own client, and I want OpenZone to fully support the format. As it stands, if people want to work on a client, the .XWF format supports zones, and it's expandable such that we can add support for new information without breaking anything. There is already code in OpenZone to import .XWF files, so for a client all that would be required would be to port the code to the language of one's choice (and it's surprisingly little code).
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