Camp Corpse
Hello all,
I was wondering what the chances of adding code to have mobs stay where they are for a random amount of time (ie. 0 seconds to 45 seconds) after they lose aggro instead of just headng back to thier spawn. It is impossible to split mobs with a monk as it is now.
It should work like this:
Monk pulls mob then feigns death, mobs have a random chance of either heading back to spawn in 0 seconds 15 seconds 30 seconds or 45 seconds. that way mobs could actually be split with FD.
To make it exactly lke eqlive you would need to add a field to the NPC_types table because some mobs always head back immidiatly (ie. protector of zek) and some corpse camp permanently (ie. idol of zek, Avitar of war, Doomshade)
Just a thought,
Let me know what you think
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