the map format is very simple if you look at map.h, it is a quadtree designed such that the on-disk format of the map is the same as the in-memory format of the map, to speed map loading.
The problem was not getting it to build on windows, but getting it to run on windows. I dont remember if it was the loader or the quad tree, but one of the two was crashing.
Your best bet is to either find a linux friend to do the conversion for you, or download vmware and setup linux for yourself. I guess its possible that cygwin might work, but I really doubt it.
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