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Old 06-09-2006, 08:27 AM
Cripp's Avatar
Cripp
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Join Date: Oct 2003
Location: The Shire
Posts: 474
Red face Auto save timer...

Not sure if this is already implamented at all in any way but it didnt look like it to me so i added it to my server.. heres what i did

first in client.h..
around line 770 after
Code:
	Timer	shield_timer;
	Timer	fishing_timer;
add
Code:
	Timer	save_timer;
so it looks like..
Code:
	Timer	shield_timer;
	Timer	fishing_timer;
	Timer	save_timer;

#ifdef REVERSE_AGGRO
	Timer	scanarea_timer;
#endif
NEXT..
in client.cpp, around line 145
after..
Code:
	shield_timer(500),
	fishing_timer(8000),
add
Code:
	save_timer(90000),
so it looks like
Code:
	shield_timer(500),
	fishing_timer(8000),
	save_timer(90000),

#ifdef REVERSE_AGGRO
	scanarea_timer(AIClientScanarea_delay),
#endif
Also,
in client.cpp, around line 212
after..
Code:
	pQueuedSaveWorkID = 0;
	position_timer_counter = 0;
add
Code:
	save_timer.Enable();
so it looks like
Code:
	pQueuedSaveWorkID = 0;
	position_timer_counter = 0;
	save_timer.Enable();
	fishing_timer.Disable();
	shield_timer.Disable();
Last,
in client_process.cpp, around line 148
after..
Code:
		if (fishing_timer.Check()) {
			GoFish();
		}
add..
Code:
		if (save_timer.Check()) {
			Save(2);
			Message(0, "%s successfully saved.", GetName());
			save_timer.Start(90000);
		}
so it looks like..
Code:
		if (fishing_timer.Check()) {
			GoFish();
		}

		if (save_timer.Check()) {
			Save(2);
			Message(0, "%s successfully saved.", GetName());
			save_timer.Start(90000);
		}

		if (bardsong_timer.Check() && bardsong != 0) {
If anyone can tweak it any better than it is, please do so.

Hope this helps, and hope its readable

edit: i would make a .diff file but i duno how :(

edit2: could also put an #ifdef ASAVE_TIMER #endif around all the additions and add #define ASAVE_TIMER in features.h to make it optional
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Last edited by Cripp; 06-09-2006 at 04:41 PM..
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