Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 08-14-2006, 01:33 PM
Glorandwarf
Fire Beetle
 
Join Date: Jul 2006
Posts: 5
Default

will take a look into training the Salvage AA and see what happens, pretty much just tested it with Innate Strength and Innate Stamina. Those AAs will show the correct values in the client (have been working correctly on the server side), figured that they would work for all of them. Back to the drawing board.

I'm going to check my source and make sure that I did make a patch for all of my AA changes, and if I missed anything I will repost it.

LOL, when I first posted my changes to the AA code I was stuck at getting it to work, so I thought that maybe someone else would get it working. Never know when inspiration will strike, huh?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:36 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3