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Old 08-18-2006, 09:23 AM
Thristam
Hill Giant
 
Join Date: Jun 2006
Posts: 117
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Here is all of the AA skills that i know of currently in game.



* 2 Hand Bash - Type: Passive; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
* Acrobatics - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will reduce the damage that you take from falling.
* Act of Valor - Type: Activated, Refresh Time: 72 mins; Max - 1; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
* Adv. Trap Negotiation - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will reduce the reuse time on your sense and disarm trap skills.
* Alchemy Mastery - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
* Ambidexterity - Type: Passive; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability increases your chance to use dual wield successfully.
* Archery Mastery - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability increases your archer damage 30, 60, and 100 percent.
* Area Taunt - Type: Activated, Refresh Time: 15 mins; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to taunt everything in a small radius.
* Bandage Wound - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities. First Aid at Level 3; This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
* Bestow Divine Aura - Type: Activated, Refresh Time: 144 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
* Body and Mind Rejuvenation - Type: Passive; Max - 1; Cost - 5; Requirements: Level - 59, Must have improved Natural Healing and Mental Clarity at level 3; This ability will give you one additional point of mana and hit point regeneration
* Call to Corpse - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to cast a no component summon corpse spell.
* Cannibalization - Type: Activated, Refresh Time: 3 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Mental Clarity at Level 3; This ability will give the caster a new, massive Cannibalize spell.
* Celestial Regeneration - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Healing Gift at Level 3.; This ability gives you the ability to cast a large heal over time spell at no mana cost.
* Channeling Focus - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
* Chaotic Stab - Type: Passive; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
* Combat Agility - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability increases your melee damage avoidance by 2, 5, and 10 percent.
* Combat Fur - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
* Combat Stability - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability increases melee damage mitigation by 2, 5, and 10 percent.
* Critical Mend - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities First Aid at Level 3; This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time.
* Dead Mesmerization - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
* Dire Charm - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability gives you the chance to permanently charm an NPC.
* Divine Resurrection - Type: Activated, Refresh Time: 4320 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Healing Gift at Level 3; This ability allows you to provide a resurrection that restores 100percent Experience, all hit points and mana, and causes no adverse resurrection effects.
* Divine Stun - Type: Passive; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; Training in this ability grants your stun spells the chance to stun Level 60 or lower NPCs. Normal Resist rules apply.
* Double Riposte - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
* Dragon Punch - Type: Passive; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability augments your dragon punch with the chance to automatically perform a knockback.
* Elemental Form: Air - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a air elemental, gaining many of the innate benefits of the for, as well as some of the penalties.
* Elemental Form: Earth - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a earth elemental, gaining many of the innate benefits of the for, as well as some of the penalties.
* Elemental Form: Fire - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the for, as well as some of the penalties.
* Elemental Form: Water - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the for, as well as some of the penalties.
* Elemental Pact - Type: Passive.; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability removes the component cost of summoning pets.
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