Noticed Endurance wasn't working, neither were multi timer disciplines. Looked into trying to implement them in the past but never really got around to finishing it till today.
Since the changes are all over the place I put them into unified diff form, hopefully you all can follow it. How endurance regen works I'm not entirely sure on and just sorta guessed at a formula for it but the numbers don't match up on the client when it tics so I know it's off a bit, same goes for when you jump. Would appreciate if anyone knows more than me on how it's supposed to work that they say something.
Also CVS didn't put this in the diff and I almost missed it
ptimer.h has changed, find:
Code:
pTimerDisciplineReuse = 14,
pTimerCombatAbility = 15,
change to:
Code:
pTimerDisciplineReuse = 14,
pTimerCombatAbility = 23,
http://www.hmproject.org/files/endurance_diff.txt