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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 10-11-2006, 05:34 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by bobbydole
thanks for the tips!

All I was really looking for was a head start from the packet collections. I really didn't want to have to manually input all the mobs in the zone. I actually did get eqextractor to work, i can some info out of a pf file and put it into a text file. however I'm not sure how helpful it will be since most of the files I was looking at are actually text files and not pf files. I just happened to click the pf file, so I thought they were all pf files. Anyway hopefully i can start on getting some zone going tonight.

btw happy birthday!
Cavedude has most of these zones populated - I don't know how he did it, but what ever he has, is very EQLive-Like", just unfinished. I suspect he may have use packet collectors also. This is why I start with his work.
Fact of the matter is, if you look good at the PEQ database you will see "left-over" data in there, that matches perfectly with the CaveDude DB.
For example, when I dumped npcs from cavedudes to to my DB (which was started with PEQ), the loots were already there, just like the ones in Cavedudes.
I think what PEQ did to start was, use Cavedudes as a base to start. I don't think starting from scratch (packet-collectors) is really not needed -these other people already have done that and have the data. what could be left for a packet collector to get in a zone? Named Mob? it could take days for just one of those to spawn - I'd rather find mine at allakhazam.
I dunno, maybe I have the wrong idea on what a packet collector does
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