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Old 10-13-2006, 03:19 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
Default Corpses and Junk

Inspiried by http://www.eqemulator.net/forums/showthread.php?t=21596

Changes some stuff with corpses and a few other changes:
-Corpses will not decay right away if they're empty, they need to be looted first.
-Until level 6 you take no experience penalty, and leave a naked corpse
-Corpses should appear for people who were around to witness their creation (as it is, right now you need to zone to be able to see a created player corpse?)
-Added a variable (perhaps set this to be a rule rather?) 'leavenakedcorpse' 0 for normal corpse creation, 1 will make all corpses naked.
-Pretty sure fixed the looting stacks of stuff off corpses only gives you 1 item regardless of stack size
-Pretty sure fixed the group leader not being able to talk in group after creation until he zones.
-Changed how consider and consider corpse is handled a bit, consider corpse should be more informative and consider should now reflect if you're on a targets hate list and not already kos(ex. dubious mob will threateningly you if you attack it)
-Changed con level code to be more accurate, tested all the way up to level 70
-Increased the range for /pet attack, it was at a measly 10 range previously, I bumped it up to 100... 10 is pretty dang small.

Diff:
http://hmproject.org/files/corpsediff.txt

Tell me if there are any issues, I didn't see any but never know.
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