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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 12-10-2006, 03:11 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Quote:
Originally Posted by cavedude
It's not the zone in point for VT, it's as you are walking down the hallway. All data has been removed from that zone and it still does it. Very odd.
That is what I mean by a 'hard-coded' zoneline. For another example, remove the zonelines from south karana and run across the bridge. It will set you into a zoneing process also. I know most of the old world zones are set like this, but also many of the newer ('newer than old world') ones are also.

Quote:
Originally Posted by wraithlord98
That's most likely the problem.. question is - has anyone tried "tweaking" the zone in point to see if it corrects it?
This is really the only way to 'default' around the hardcoded zonelines. Best bet is to put the zonein point much further up the hall, or into the first room.
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