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  #20  
Old 02-23-2007, 05:04 AM
Richardo
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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Quote:
Originally Posted by Windcatcher
I can't speak for the live client, but 32bpp textures should work just fine in SC.
It's a big pain having to create a mask just to create a translucent/transparent section of a particular texture. Would be great if I could just import a png file with transparency and have it determine the alpha through the image file rather than 2 different files.. Or changing the opacity of the entire texture.
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