Help Needed - Mob Modeling
Some of us on IRC are preparing to hold a closed beta of the client we're developing, but we need help with mob models. To be legal we have to do completely without any SOE models, and that means we need replacements. So, if anyone is inclined, here's a chance where you can really help the community.
We're asking if people can devote their time and talent to donate some 3D models to the project. Just about anything can do, but our highest priorities are skeletons, roaming animals (anything you like), and any monster types you're inclined to make. We're also short on female player models, but in the grand scheme of things we don't need them right away. You don't have to worry about rigging to skeletons or animation -- our only method of importing them is through Anim8or, so unless you're using that to build your models any rigging work will be lost. Anim8or can import only certain common model types, like .3ds (which would be best).
If anyone wants to help it would be appreciated, as long as you understand that your work is for the good of the community and has to be freely usable. For poly count I'll just pull a number out of the air as I'm not a 3D expert: 1000-1500 polys would be a good ballpark, but use your own discretion. Whatever we use has to be scalable so players can go on raids, so we can't be making their graphics cards melt :P
Wind
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