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				 Zoning Performance 
 I'm trying to put together a FAQ on Performance, especially zoning and here is a few questions I had:
 -Zone times are pretty random.  Some times quick, some not so much.  I noticed while watching the world server that there is a trigger for a zone-to-zone request in WORLD_ZONE...then the actual lag time seems to be to the WORLD_CLIENT that shows Mode=(Zoning).
 -> Is this something client specific waiting to load/send the packet to the world to wake up, or is it a server thing that doesn't have good communication times to the world?
 
 -Is there any hints / tweaks to the performance of zoning either on the client or the server side? (Other than downtuning graphic requirements if your computer is low tier.
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