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Old 07-27-2007, 11:28 AM
maudigan
Fire Beetle
 
Join Date: Oct 2004
Posts: 14
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First off this is a amazing... I never thought someone would dedicate themselves enough to pump something like this out.

Movement:
Swiming doesnt really feel right. The sinking effect is too extreme, and on this game i used to play, think it was called everquest the sinking effect was kind of constant here it seems to disengage when you start moving then quickly accelerate to full sink speed when you stop moving. The ramp up and ramp down to full speed should be more gradual.

It feels like there is something wrong in the running code. The players speed seems very choppy and doesnt stay constant. Also same as in swiming when you stop or start running its too abrupt, there is no ramp up/down.

Jumping feels great, though on some other games I remember where when you jump there is a tiny delay as if your character is taking a second to crouch before poping up.

Ducking also feels good, thought of course there is no animation for walking or running while ducked.

There is some wacky stuff going on with collision. It kinda pops you backwards a foot or so when you run into a wall, so if you face the right way you just shoot across the room sideways.

The camera sits a little too high, feel like your looking from above the characters head and not from their eyes.

Controls.
Mouselook and mouse run would be a cool feature.

an auto run key would also be a cool feature, alot of games use numlock.

looking around with page up/down doesnt function while running, this with the lack of mouse look makes it dificult to navigate without alot of stop/start running.

moving forward while sitting should turn sit off, and let you move forward with a slow ramp speed. Also after sitting the client is displaying a standing character.

F8 doesnt auto target closest NPC within line of sight, and in players field of vision.

F10 doesnt turn off GUI

Ctrl + I is inventory, should be invite, same with Ctrl D, its duck instead of disband
GUI
Resizing chat windows isn't moving the scroll bar correctly. if you vertically expand the chat window you end up losing lines of chat at the bottom.

Can inspect too many items at once, I opened up 10 with no problem. Then using escape to close these windows only closed the merchant and about 5 windows, the rest of the item windows where unresponsive to escape.

Merchant windows need to close when outside of a certain radius from the merchant.

Meele can open spell books, and have the spell hotbar on the lefthand side of the screen.

chat isnt reset from relogging.

There is no attack on/off messages and the gui button doesnt depress.

Goblins... wow those are huge, like 10 feet tall when i saw them and when i attacked it instantly shrunk do knee high... bounced around then disapeared. I continued to meele it thought I couldnt see it. I think it may be that they are spawned above the surface of the ground and dont "drop" down until engaged. This seems to be having an effect on them that makes the client see them as giants. After respawning they where the correct height They also kinda look like freddy mercury =)

Targets name doesnt change colors, on some other games it flashes white when targeted.

A zoneing splash screen would be great.

Having difficulty moving items around, after summoning some stuff i couldnt get it off of my cursor short of destroying it(which worked well)

looting also gave me some trouble, can't click and pick up item you have to use right click auto equip. and corpses didnt poof.

Items dont mask correctly when on the cursor when over an item inspect window. it causes a block of the window to disapear. Inspect an item so a window pops up, then pick up an item and hold it over that window.

HP on items doesnt add to characters max HP in the inventory window.. it does actually give you more HP just doesnt display it.

Combat:
Slooooow

Regen for PC's is way to fast

you can combat an NPC you arent facing

Last edited by maudigan; 07-27-2007 at 07:58 PM..
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