Signalling mobs
			 
			 
			
		
		
		
		Hey guys, how would I write a script that would signal to spawn 1 mob after you kill 4 other mobs?  I'm workin on writing a quest script that will require you to kill 4 mobs in each wing of PoT A and then once those 4 are down then in the middle of the zone a bigger guy will spawn.  I know it involves quest::signal and quest::signalwith, but I'm not sure how you would make it require 4 signals from those 4 mobs to spawn the bigger guy. 
 
I know to spawn a mob after 1 kill its 
 
Killed mob.pl 
 
sub EVENT_DEATH 
{ 
 quest::signalwith(npc_id, 1, 0) 
} 
 
signalled mob.pl 
 
sub EVENT_SIGNAL 
{ 
 quest::say("Testing."); 
} 
 
But I'm not sure what would you write to require the signalled mob to need those 4 signals to spawn.  Any ideas? Still kinda new at this quest scripting thing. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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