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Old 09-21-2007, 09:20 PM
froglok23's Avatar
froglok23
Hill Giant
 
Join Date: May 2005
Location: Australia
Posts: 113
Default Message() method

Hi all,

Just going over the code and doing some refactoring and turning some magic numbers into consts / enums and such and Iv come across the Message() method (pretty hard to miss :P)

example:

Message(13,"Your target is too far away, get closer!");
Message(4, "You mend your wounds and heal some damage");
Message(0, "GMHome is for GMs only");

If someone has a quick reference for these numbers : 4,13, 0 it would be a great help.

i.e
What does 13 mean?
What does 4 mean?
What does 0 mean?
What does 'x' mean?

If no one has a quick reference that’s cool, ill just load up some debug code and check in-game.

Also, Appearances, 3 and 5 (iv got 0,1,2 down pat)

Cheers & Thanks in Advance,

- froglok23
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