Code:
function edititem
(
$id,
$name,
$lore,
$idfile,
$ac,
$hp,
$mana,
$endur,
$str,
$sta,
$agi,
$dex,
$cha,
$int,
$wis,
$cr,
$dr,
$fr,
$mr,
$pr,
$damage,
$delay,
$range,
$reqlevel,
$reclevel,
$price,
$clicktype,
$clickeffect,
$clicklevel,
$clicklevel2,
$stackable,
$stacksize,
$loregroup,
$classes,
$deity,
$races,
$nodrop,
$bookid,
$bookfilename,
$proctype,
$proceffect,
$proclevel,
$proclevel2,
$worntype,
$worneffect,
$wornlevel,
$wornlevel2,
$regen,
$manaregen,
$focustype,
$focuseffect,
$focuslevel,
$focuslevel2,
$haste,
$itemtype,
$casttime,
$icon,
$slotcharm,
$slotear1,
$slothead,
$slotface,
$slotear2,
$slotneck,
$slotshoulder,
$slotarms,
$slotback,
$slotbracer1,
$slotbracer2,
$slotrange,
$slothands,
$slotprimary,
$slotsecondary,
$slotring1,
$slotring2,
$slotchest,
$slotlegs,
$slotfeet,
$slotwaist,
$slotammo,
$warrior,
$cleric,
$paladin,
$ranger,
$shadowknight,
$druid,
$monk,
$bard,
$rogue,
$shaman,
$necromancer,
$wizard,
$magician,
$enchanter,
$beastlord,
$berserker,
$human,
$barbarian,
$erudite,
$woodelf,
$highelf,
$darkelf,
$halfelf,
$dwarf,
$troll,
$ogre,
$halfling,
$gnome,
$iksar,
$vahshir,
$froglok,
$deity1,
$deity2,
$deity3,
$deity4,
$deity5,
$deity6,
$deity7,
$deity8,
$deity9,
$deity10,
$deity11,
$deity12,
$deity13,
$deity14,
$deity15,
$deity16,
$deity17,
$magic,
$artifactflag,
$norent,
$procrate
)
{
if ($slotcharm == "on") { $slotcharm = 1; } else { $slotcharm = 0; };
if ($slotear1 == "on") { $slotear1 = 1; } else { $slotear1 = 0; };
if ($slothead == "on") { $slothead = 1; } else { $slothead = 0; };
if ($slotface == "on") { $slotface = 1; } else { $slotface = 0; };
if ($slotear2 == "on") { $slotear2 = 1; } else { $slotear2 = 0; };
if ($slotneck == "on") { $slotneck = 1; } else { $slotneck = 0; };
if ($slotshoulder == "on") { $slotshoulder = 1; } else { $slotshoulder = 0; };
if ($slotarms == "on") { $slotarms = 1; } else { $slotarms = 0; };
if ($slotback == "on") { $slotback = 1; } else { $slotback = 0; };
if ($slotbracer1 == "on") { $slotbracer1 = 1; } else { $slotbracer1 = 0; };
if ($slotbracer2 == "on") { $slotbracer2 = 1; } else { $slotbracer2 = 0; };
if ($slotrange == "on") { $slotrange = 1; } else { $slotrange = 0; };
if ($slothands == "on") { $slothands = 1; } else { $slothands = 0; };
if ($slotprimary == "on") { $slotprimary = 1; } else { $slotprimary = 0; };
if ($slotsecondary == "on") { $slotsecondary = 1; } else { $slotsecondary = 0; };
if ($slotring1 == "on") { $slotring1 = 1; } else { $slotring1 = 0; };
if ($slotring2 == "on") { $slotring2 = 1; } else { $slotring2 = 0; };
if ($slotchest == "on") { $slotchest = 1; } else { $slotchest = 0; };
if ($slotlegs == "on") { $slotlegs = 1; } else { $slotlegs = 0; };
if ($slotfeet == "on") { $slotfeet = 1; } else { $slotfeet = 0; };
if ($slotwaist == "on") { $slotwaist = 1; } else { $slotwaist = 0; };
if ($slotammo == "on") { $slotammo = 1; } else { $slotammo = 0; };