Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 11-03-2007, 07:48 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Yes, a lot of work, and no I am not saying a dev should fix DB mob regen rates - just how they effect the proposed rule. If we think about it, admins could get a generic "this is how it is... 5% per level" or whatever by default. But should I want all my boss mobs to be 20% per level, I simply go to my npc_types table and make the changes on MY server according to my desires. Nothing to do with dev coding. I am thinking that the hp_regen and mana_regen in the npc_types table is already there, let's use it as an offset instead of "regen xx mana per tick", as I think it is now(?)
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:58 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3