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Old 12-18-2007, 10:56 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Angelox View Post
There must be some code that tells the NPC he is in water and this puts him in "swim-mode" (they start swimming while in water).
I am fairly sure that there is code in the client that 'knows' that an NPC is in water and turns on the swimming animation, rather than the server telling it. If this is the case, I don't know whether there is some information in the zone S3D/EQG file that the client uses, or whether the client has some hard-coded information.

Maybe I'll try making a zone with Windcatcher's OpenZone with some areas of water and see if the client detects when a player is underwater. If it does, then there must be some information in the S3D that I can extract and use.
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