Could Devs please explain in detail these rules and variables?
Hello!
As much as hate to draw so mcuh attention to my person recently, I woudl realy appriciate if Devs could explain in detail how to use this features.
Not just: thsi can be set from 1 to 15 - but excatly how this values actualy affect the game.
the following are the rules and varibales in DB i have the least udnerstading of:
GroupEXPBonus - does this modifies total xp or adds on top of it? Let say you in a 6 peopel group- your Xp shoudl be 1/6. if thsi variable set to 0.01, will thsi give you 1/6 + 0.01 or 1% of 1/6 ?
AcRandom - what does this do? how does it work?
ACreduction - what does this do? how does it work?
Max_AAXP - what does this mean?
Aggro:PetSpellAggroMod
Aggro:SongAggroMod
Aggro:SpellAggroMod
- how is this calculated? if this set to 50 is this 50% of norm or x50 as strong?
Spells:ResistChance
Spells:ResistMod
Spells:PartialHitChance
- how is this calculated? How this modifies my in game resist and to what end?
Character:HealOnLevel - does this means char gets 100% heal when he dings? What about 100% mana?
Combat:PetAttackMagicLevel - what about mobs who immune to non bane weapons?
Thank You much!
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