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Old 03-25-2008, 07:32 PM
w4xt33th
Fire Beetle
 
Join Date: Mar 2008
Posts: 3
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Well from the sounds of it, its sounds a lot like WSG in WoW. I haven't had a chance to mess with shrouding to even see if it works on the EQEmu but if it does maybe thats one way of doing it. Make it so only shrouded players can enter the zone via teleport NPC. That should make the playing field a little more fun.

As far as the item I would say it would probably have to be a buff. When the person dies then the buff is gone. You would have to tie it in with a spamming particle effect. something like the Jboot clicky particle effect or the monk 1.0 celestial fist effect. That would require players to set their video cards to show them though.

Another idea... Lets say you base it off of evil vs good. Evil players get made into goblins and good players turn to otters. if an otter reaches the NPC in the goblin base he hails the NPC to get an illusion buff... lets say Orc for example. Now the otter with the orc illusion has to get back to his home base and hail his NPC which will give the team 1 point... or the player something. With that you could either make it so one person on the otter team can have orc illusion or whoever hails the opposite NPC. So you could score multiple points in a group.

I think the hard thing would be how to make a scoreboard or decide who is in the lead as far as team wise. Maybe every time you get the illusion from the enemys base then turn it in to your own then your NPC will zone shout a score. first to reach 10 or whatever will trigger both NPC's to depop and the winning side gets whatever. I think it would take a lot of careful planning but it would defiantly open up a whole new idea for EQ.

EQ Battlefields FTW!
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