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Old 04-02-2008, 09:33 PM
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trevius
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For porting NPCs, maybe the code could get sent the port to location information when players are moved so it knows they aren't warping. Also, Mage CoH could maybe do something similar somehow?

I am mainly concerned with players jumping from one side of the zone to the other end. I imagine I could have thresholds set pretty high for that to account for lag. I guess that would also have to take bard speed into account (and probably GM speed too). Having it send the player back to where they started is a great way to deal with this. But it should also write to a log file similar to quest::write.
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