Quote:
Originally Posted by Derision
In testing this I would concentrate in dungeons, if you haven't already done this, bearing in mind there
is no pathing for aggroed mobs.
E.g. If I pull a mob and there is a mob around the corner that can't see me, but is within assist range
of the mob I am pulling, with this change, the unseen mob will run straight at me through the walls.
Should this second mob itself yell for help while it is 'running through the walls', possibly through
another room filled with mobs, there may be a chance of a chain-aggro event which pulls a load of mobs
through the walls.
I've not tested this or studied the YellForHelp code, but it is just a thought I had while wondering why
things are coded the way they are. 
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That most likely would happen, but the aggroed mob would have to run through the wall and go into line of sight with a mob in another room or something, which seems like it would be pretty rare and pullers could adapt to it in those situations in which it does apply. Obviously, it'd be best to have pathing for aggroed MOBs and proper aggro code, but I think one out of two ain't bad right now. hehe