Quote:
Originally Posted by Derision
In testing this I would concentrate in dungeons, if you haven't already done this, bearing in mind there is no pathing for aggroed mobs.
E.g. If I pull a mob and there is a mob around the corner that can't see me, but is within assist range of the mob I am pulling, with this change, the unseen mob will run straight at me through the walls.
Should this second mob itself yell for help while it is 'running through the walls', possibly through another room filled with mobs, there may be a chance of a chain-aggro event which pulls a load of mobs through the walls.
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I have to say I love this change, brings back in some skill required to pull properly. At least enchanters will have something to do other than VQ/VoQ.
I will comment it does behave as Derision speculated, on TGC, particularly in a lot of new style zones (Luclin+). Some walls and doors are not treated as non-LoS. Vex Thal has a few nasty spots now. We've had 9 pull and 12 chains with what should have been straightforward pulls. Other zones like Griegs were nasty anyway, but this makes it almost unplayable in places.