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Old 08-14-2008, 12:43 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default Rule for Adjusting Logging Debug Levels

In an effort to tweak my server as much as possible, I would like to start work on making a rule setting that allows admins to set what level of logging they want. I am hoping this might reduce disk utilization and possibly even CPU utilization a little, but it also reduces the large amount of logs that eventually get so big that you can't even view them easily.

So, what I propose is a rule system for all logging where there are multiple levels depending on the importance of the log type. In my example here, I give 5 different levels, but it could be expanded to any amount of levels.

Here is the rule that would need to be added:

ruletypes.h
Code:
RULE_INT ( World, LogDebugLevel, 5 ) //Changes the level of Debug Logs: 0 = disable Logs, 5 = Log everthing (Default = 5)
And, I am not 100% sure what the best way is to break up logging, but I am pretty sure it would work if I just edited every line in all files of the source that is for logging and changed them into a rule. Here are some examples of logging lines from the source (from random sections of code):
Code:
LogFile->write(EQEMuLog::Error, "Error in DeleteLauncher 1 query: %s", errbuf);

_log(WORLD__LS_ERR, "Unknown LSOpCode: 0x%04x size=%d",(int)pack->opcode,pack->size);

_log(WORLD__INIT, "Starting HTTP world service...");
And, the new rule would work like this:

Code:
if (RuleI(World, LogDebugLevel) > 0) {
_log(WORLD__INIT, "Starting HTTP world service...");
}

if (RuleI(World, LogDebugLevel) > 1) {
LogFile->write(EQEMuLog::Error, "Error in DeleteLauncher 1 query: %s", errbuf);
}

if (RuleI(World, LogDebugLevel) > 2) {
_log(WORLD__LS_ERR, "Unknown LSOpCode: 0x%04x size=%d",(int)pack->opcode,pack->size);
}
I think that would work, but my coding skill is still in the very early stages. Any suggestions or feedback are greatly appreciated.

Basically, I would define the different log levels to be something like this:

1 - World and Zone init events.
2 - Errors
3 - Looting and Questing
4 - Messages, Version Checks
5 - Unknown and/or Unhandled Opcodes

It should just go from most important (1) to least important (5). Setting the rule to 5 or higher would log everything. Setting it to 0 would disable all logs.

Also, I am not sure if this might help or not, but I did notice that there seems to be categories for logs already if this is still used:

common/logtypes.h
Code:
#ifndef LOG_CATEGORY
#define LOG_CATEGORY(name)
#endif
#ifndef LOG_TYPE
#define LOG_TYPE(cat, type, default_value)
#endif
#ifndef ENABLED
#define ENABLED true
#endif
#ifndef DISABLED
#define DISABLED false
#endif




LOG_CATEGORY( CHAT )
LOG_TYPE( CHAT, SAY, DISABLED )
LOG_TYPE( CHAT, EMOTE, DISABLED )
LOG_TYPE( CHAT, OOC, DISABLED )
LOG_TYPE( CHAT, GROUP, DISABLED )
LOG_TYPE( CHAT, GUILD, DISABLED )

LOG_CATEGORY( SPAWNS )
LOG_TYPE( SPAWNS, MAIN, DISABLED )
LOG_TYPE( SPAWNS, CONDITIONS, DISABLED )
LOG_TYPE( SPAWNS, LIMITS, DISABLED )

LOG_CATEGORY( AI )
LOG_TYPE( AI, ERROR, ENABLED )
LOG_TYPE( AI, WAYPOINTS, DISABLED )
LOG_TYPE( AI, BUFFS, DISABLED )
LOG_TYPE( AI, SPELLS, DISABLED )

LOG_CATEGORY( QUESTS )
LOG_TYPE( QUESTS, PATHING, DISABLED )

LOG_CATEGORY( SPELLS )
LOG_TYPE( SPELLS, LOAD, DISABLED )
LOG_TYPE( SPELLS, LOAD_ERR, DISABLED )
LOG_TYPE( SPELLS, CASTING_ERR, DISABLED )
LOG_TYPE( SPELLS, CASTING, DISABLED )
LOG_TYPE( SPELLS, EFFECT_VALUES, DISABLED )
LOG_TYPE( SPELLS, RESISTS, DISABLED )
LOG_TYPE( SPELLS, STACKING, DISABLED )
LOG_TYPE( SPELLS, BARDS, DISABLED )
LOG_TYPE( SPELLS, BUFFS, DISABLED )
LOG_TYPE( SPELLS, PROCS, DISABLED )
LOG_TYPE( SPELLS, MODIFIERS, DISABLED )

LOG_CATEGORY( FACTION )

LOG_CATEGORY( ZONE )
LOG_TYPE( ZONE, GROUND_SPAWNS, DISABLED )
LOG_TYPE( ZONE, INIT, ENABLED )
LOG_TYPE( ZONE, INIT_ERR, ENABLED )
LOG_TYPE( ZONE, WORLD, ENABLED )
LOG_TYPE( ZONE, WORLD_ERR, ENABLED )
LOG_TYPE( ZONE, WORLD_TRACE, DISABLED )

LOG_CATEGORY( TRADING )
LOG_TYPE( TRADING, ERROR, ENABLED )
LOG_TYPE( TRADING, CLIENT, DISABLED )
LOG_TYPE( TRADING, NPC, DISABLED )
LOG_TYPE( TRADING, HOLDER, DISABLED )

LOG_CATEGORY( INVENTORY )
LOG_TYPE( INVENTORY, ERROR, ENABLED )
LOG_TYPE( INVENTORY, SLOTS, ENABLED )

LOG_CATEGORY( TRADESKILLS )
LOG_TYPE( TRADESKILLS, IN, DISABLED )
LOG_TYPE( TRADESKILLS, OUT, DISABLED )
LOG_TYPE( TRADESKILLS, SQL, DISABLED )
LOG_TYPE( TRADESKILLS, TRACE, DISABLED )

LOG_CATEGORY( TRIBUTE )
LOG_TYPE( TRIBUTE, ERROR, DISABLED )
LOG_TYPE( TRIBUTE, IN, DISABLED )
LOG_TYPE( TRIBUTE, OUT, DISABLED )

LOG_CATEGORY( AA )
LOG_TYPE( AA, ERROR, ENABLED )
LOG_TYPE( AA, MESSAGE, DISABLED )
LOG_TYPE( AA, IN, DISABLED )
LOG_TYPE( AA, OUT, DISABLED )


LOG_CATEGORY( DOORS )
LOG_TYPE( DOORS, INFO, DISABLED )

LOG_CATEGORY( PETS )
LOG_TYPE( PETS, AGGRO, DISABLED )

LOG_CATEGORY( COMBAT )
LOG_TYPE( COMBAT, ATTACKS, DISABLED )
LOG_TYPE( COMBAT, TOHIT, DISABLED )
LOG_TYPE( COMBAT, MISSES, DISABLED )
LOG_TYPE( COMBAT, DAMAGE, DISABLED )
LOG_TYPE( COMBAT, HITS, DISABLED )
LOG_TYPE( COMBAT, RANGED, DISABLED )
LOG_TYPE( COMBAT, SPECIAL_ATTACKS, DISABLED )
LOG_TYPE( COMBAT, PROCS, DISABLED )

LOG_CATEGORY( GUILDS )
LOG_TYPE( GUILDS, ERROR, ENABLED )
LOG_TYPE( GUILDS, ACTIONS, ENABLED )
LOG_TYPE( GUILDS, DB, DISABLED )
LOG_TYPE( GUILDS, PERMISSIONS, DISABLED )
LOG_TYPE( GUILDS, REFRESH, DISABLED )	//inter-zone refresh comm
LOG_TYPE( GUILDS, IN_PACKETS, DISABLED )
LOG_TYPE( GUILDS, OUT_PACKETS, DISABLED )
LOG_TYPE( GUILDS, IN_PACKET_TRACE, DISABLED )	//hex dumps
LOG_TYPE( GUILDS, OUT_PACKET_TRACE, DISABLED )	//hex dumps

LOG_CATEGORY( CLIENT )
LOG_TYPE( CLIENT, ERROR, ENABLED )
LOG_TYPE( CLIENT, DUELING, DISABLED )
LOG_TYPE( CLIENT, SPELLS, DISABLED )
LOG_TYPE( CLIENT, NET_ERR, ENABLED )
LOG_TYPE( CLIENT, NET_IN_TRACE, DISABLED )

LOG_CATEGORY( SKILLS )
LOG_TYPE( SKILLS, GAIN,  DISABLED )

LOG_CATEGORY( RULES )
LOG_TYPE( RULES, ERROR,  ENABLED )
LOG_TYPE( RULES, CHANGE, ENABLED )

LOG_CATEGORY( NET )
LOG_TYPE( NET, WORLD, ENABLED )
LOG_TYPE( NET, OPCODES, ENABLED )
LOG_TYPE( NET, IDENTIFY, ENABLED )
LOG_TYPE( NET, IDENT_TRACE, ENABLED )
LOG_TYPE( NET, STRUCTS, ENABLED )
LOG_TYPE( NET, STRUCT_HEX, ENABLED )
LOG_TYPE( NET, ERROR, ENABLED )
LOG_TYPE( NET, DEBUG, DISABLED )
LOG_TYPE( NET, APP_TRACE, DISABLED )
LOG_TYPE( NET, APP_CREATE, DISABLED )
LOG_TYPE( NET, APP_CREATE_HEX, DISABLED )
LOG_TYPE( NET, NET_TRACE, DISABLED )
LOG_TYPE( NET, NET_COMBINE, DISABLED )
LOG_TYPE( NET, FRAGMENT, DISABLED )
LOG_TYPE( NET, FRAGMENT_HEX, DISABLED )
LOG_TYPE( NET, NET_CREATE, DISABLED )
LOG_TYPE( NET, NET_CREATE_HEX, DISABLED )
LOG_TYPE( NET, NET_ACKS, DISABLED )
LOG_TYPE( NET, RATES, DISABLED )

LOG_CATEGORY( DATABASE )

LOG_CATEGORY( COMMON )
LOG_TYPE( COMMON, ERROR, ENABLED )
LOG_TYPE( COMMON, THREADS, ENABLED )

LOG_CATEGORY( LAUNCHER )
LOG_TYPE( LAUNCHER, ERROR, ENABLED )
LOG_TYPE( LAUNCHER, INIT, ENABLED )
LOG_TYPE( LAUNCHER, STATUS, ENABLED )
LOG_TYPE( LAUNCHER, NET, ENABLED )
LOG_TYPE( LAUNCHER, WORLD, ENABLED )

LOG_CATEGORY( WORLD )
LOG_TYPE( WORLD, CONFIG, ENABLED )
LOG_TYPE( WORLD, INIT, ENABLED )
LOG_TYPE( WORLD, INIT_ERR, ENABLED )
LOG_TYPE( WORLD, CLIENT, ENABLED )
LOG_TYPE( WORLD, ZONE, ENABLED )
LOG_TYPE( WORLD, LS, ENABLED )
LOG_TYPE( WORLD, CLIENT_ERR, ENABLED )
LOG_TYPE( WORLD, ZONE_ERR, ENABLED )
LOG_TYPE( WORLD, LS_ERR, ENABLED )
LOG_TYPE( WORLD, SHUTDOWN, ENABLED )
LOG_TYPE( WORLD, CLIENTLIST, DISABLED )
LOG_TYPE( WORLD, CLIENTLIST_ERR, ENABLED )
LOG_TYPE( WORLD, ZONELIST, ENABLED )
LOG_TYPE( WORLD, ZONELIST_ERR, ENABLED )
LOG_TYPE( WORLD, CLIENT_TRACE, DISABLED )
LOG_TYPE( WORLD, ZONE_TRACE, DISABLED )
LOG_TYPE( WORLD, LS_TRACE, DISABLED )
LOG_TYPE( WORLD, CONSOLE, ENABLED )
LOG_TYPE( WORLD, HTTP, ENABLED )
LOG_TYPE( WORLD, HTTP_ERR, ENABLED )
LOG_TYPE( WORLD, PERL, ENABLED )
LOG_TYPE( WORLD, PERL_ERR, ENABLED )
LOG_TYPE( WORLD, EQW, ENABLED )
LOG_TYPE( WORLD, LAUNCH, ENABLED )
LOG_TYPE( WORLD, LAUNCH_ERR, ENABLED )
LOG_TYPE( WORLD, LAUNCH_TRACE, ENABLED )

#undef LOG_TYPE
#undef LOG_CATEGORY
So, maybe the rules could be set in this file and maybe it would avoid having to adjust every single log line in every file manually. Though, I am not sure if this is even used anymore.

I wouldn't mind going through and editing the source to have log levels set for every log line, but it certainly isn't something I would want to do again every time I updated to a new version of the emulator.
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