In the case of Unrest and the Undead Barkeep, you can 'fix' this by altering the rule Map:FixPathingZMaxDeltaMoving from the default of 20.0 to 12.0. The reason this works is because the difference in height between the floor of the bar room and the room below is around 13.0.
I can't recall why I chose 20.0. It was probably arbitrary, but you should keep an eye out to see if this re-introduces hopping in other zones if you make this tweak.
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