Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old 09-21-2008, 06:49 AM
James76
Sarnak
 
Join Date: Sep 2008
Location: Canada
Posts: 53
Arrow

OK, the attack.cpp file replacement is ready. Just subtle changes throughout. The major change is damage bonus.... That monks get +20%, and at level 50 (and every five levels) you gain +15% damage. It looked like that's what was intended in the original source, but the math was screwing it up.

Here is it.

- Test the ripostes if you like, the discipline is Furious for warriors, at level 56.

- Combat damage significantly increased.. both for you and against you.. Lets see if its still balanced? Solo-raids should become more difficult.

I still have my database mobs ATK and Accuracy set to my last stated update based on level. I'd like people to test that and let me know if the code's defaults should be more on par with that, or find better generic values.. Maybe raid mobs should get 2x the values? You get the idea.

Enjoy the ripostes! They can trigger now on every attack instead of every hit.
__________________
Expert developer, I do it for a living.
Don't let the "Junior" tag fool you.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3