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Old 09-21-2008, 06:34 PM
gierkep85
Fire Beetle
 
Join Date: Sep 2008
Location: China
Posts: 7
Default Dynamic Servers

Are there any dynamic servers where through a raiding force players could actually change the dominant faction of a city. IE: One race conquering another city and thus making it a human settlement and then through some coding the race that originated there would default to an allied city. Obviously this would be hell for certain class related quests and such. With that exception I would imagine (from my very basic knowledge) that guards could be defined by variables instead of values. And then those variable could be linked to a table of conquests changing depending on which group conquers which city. Then speaking to a certain NPC in say city A could trigger some sort of mini-quest that could activate a target in city B (say general of some city) that a raid force originated in another city would be told to assassinate. Or maybe even giving guilds power to control cities. Im just bored and it was a thought. I always thought that games would be much cooler if it was dynamic like this, and if written properly once, i would think it could run infinitely with no intervention after launching.

Obviously there would have to be defaults for major quest NPCs that could put them in hiding places or outside city guard limits under the circumstances that a major paladin guild city was conquered by trolls or something.

Same thoughts could go for:
Guilds having faction with cities
Default alliances being dissolved and having players redefining intercity relationships and factions. (Dwarves and High Elves start as default enemy factions or the like)

Im far from a developer and just bored. Feel free to ignore. Just thought quests only ever resulting in changing a single characters items or faction or whatever was silly. Grand scheme seems to be cooler.
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