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Old 07-20-2002, 05:35 PM
donfi
Sarnak
 
Join Date: Jul 2002
Posts: 45
Default Here goes. I will start with questions.

In this struct (edit) from zone.h (end edit)

struct ZonePoint {
float x;
float y;
float z;
float target_x;
float target_y;
float target_z;
char target_zone[16];
};

what is the purpose of

float target_x;
float target_y;
float target_z;
char target_zone[16];

these are not part of a point. So what are they doing here?

struct point3d{
float x;
float y;
float z;
}

struct final_purpose{

point3d ZonePoint;
point3d target;
char target_zone[16]
}

would seem to make more sence. I have not really studied the code to find out what the final purpose is, yet. I am asking mostly out of curiosity as to the purpose of the structure. NOT to knock those who wrote it since I am not sure of its purpose at the present time.

Next Can someone tell me the poximate cause of these buges (or at least where to begin a search for the cause in the source.)

Disconect on opening a mercant.
Disconect on camp.
Disconect on death.

and I have heard but not yet tryed

Disconect on Zone. (edit) read a further post. may be more the a coding fix. lol (end edit)

Is there some peace of code in common to these actions?


I would also like to know where in the source to find a list of commands.

No I have not read all the source. I trying to tap into the experts; the same as I would on any project where I was a late comer. (this shortens the learning curve and makes me usefull faster.)

I do appologize if it seems that I am trying to get out of reasearch. That is not my intent only trying to find out where to consentrate it. I also appologize if anyone takes offence at my first question or what may seem to be taking a pot shot at someones work. I really mean no offence I only want to understand the under-pinnings of the code. You have done a great job getting this far and your dedication and hard work showes.
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